Well, there's no specific place right now. I'm in the process of
rewriting the whole code base. Right now, everything is an a instance
of Object (or an array) with properties (or named indexes) sitting on
_root, and lots of global functions and such. I'm making it more object
oriented by making components and using classes.
I don't know what you mean about the dots in LoZ. I can't remember that.
JesterXL wrote:
Dude, no, she runs great, looks hot, and makes me want to fill up the dots
like you made dots on the map in Legend of Zelda.
What part don't you like?
----- Original Message -----
From: "Mark Ribau" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Wednesday, December 21, 2005 11:53 AM
Subject: Re: [Flashcoders] Faster code?
lol. Indeed. :-)
Good job at recognizing some of the inspiration behind the interface.
The goal is more to create a system for making easy virtual tours of
either real locations or fantasy worlds. Got any thoughts/suggestions?
JesterXL wrote:
Your trying to optimize Myst?
----- Original Message -----
From: "Mark Ribau" <[EMAIL PROTECTED]>
To: "'Flashcoders mailing list'" <[email protected]>
Sent: Wednesday, December 21, 2005 11:16 AM
Subject: [Flashcoders] Faster code?
Anyone know of good optimizations to make to code so that it'll run
faster in Flash?
If you're bored, check out what we're doing with flash at www.mapwing.com.
--
Mark Ribau
Lead Windows Developer | My Tech Blog
<http://www.redbugtech.com/blogs/mark.php>
Redbug Technologies, Inc. <http://www.redbugtech.com> - www.redbugtech.com
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