Well, there's no specific place right now. I'm in the process of rewriting the whole code base. Right now, everything is an a instance of Object (or an array) with properties (or named indexes) sitting on _root, and lots of global functions and such. I'm making it more object oriented by making components and using classes.

I don't know what you mean about the dots in LoZ.  I can't remember that.

JesterXL wrote:

Dude, no, she runs great, looks hot, and makes me want to fill up the dots like you made dots on the map in Legend of Zelda.

What part don't you like?

----- Original Message ----- From: "Mark Ribau" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Wednesday, December 21, 2005 11:53 AM
Subject: Re: [Flashcoders] Faster code?


lol. Indeed. :-)

Good job at recognizing some of the inspiration behind the interface.
The goal is more to create a system for making easy virtual tours of
either real locations or fantasy worlds.  Got any thoughts/suggestions?

JesterXL wrote:

Your trying to optimize Myst?

----- Original Message ----- From: "Mark Ribau" <[EMAIL PROTECTED]>
To: "'Flashcoders mailing list'" <[email protected]>
Sent: Wednesday, December 21, 2005 11:16 AM
Subject: [Flashcoders] Faster code?


Anyone know of good optimizations to make to code so that it'll run
faster in Flash?

If you're bored, check out what we're doing with flash at www.mapwing.com.





--
Mark Ribau
Lead Windows Developer | My Tech Blog <http://www.redbugtech.com/blogs/mark.php>
Redbug Technologies, Inc. <http://www.redbugtech.com> - www.redbugtech.com
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to