1) I agree, that's why back to my earlier thing, I rarely comment -
what ASDoc does do however is provide a way of displaying things like
your method signature in a friendly HTML like manner, with a handy
index down the side. When I do comment, it would be to explain some
hackery, or something that wasnt obvious - within a function, this
wouldnt get picked up, if it was something like a paramenter only
being in an allowable range, I would comment that in a way that ASDoc
picks up...

2)Hehe if I couldnt do that, it would be nirvana-esque... I never said
that this document wouldnt change - the key thing here is to make sure
that the change is captured in one place and one place alone... ie -
when business changes the specification, this is reflected in my unit
tests (as they are one & the same document), and thus my test suite
know about it straight away...

On 12/23/05, JesterXL <[EMAIL PROTECTED]> wrote:
> 1.  ASDoc just generates comments from your code.  If your code comments
> aren't up to date, neither is your generated asdocs.
>
> 2. If you could coerce a client to sign a document saying that business
> requirements never change... hell dude, I'm hiring you fulltime to work for
> me!
>
>
> ----- Original Message -----
> From: "Paul BH" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
> Sent: Friday, December 23, 2005 10:31 AM
> Subject: Re: [Flashcoders] Faster code?
>
>
> I'm so glad I opened such a juicy can of worms just before Christmas ;)
>
> I just want to throw one more thing into the mix before I dissappear off to
> numb
> my family reunion with hefty doses of alcohol...
>
> So, now I think my comments before about, erm comments still stand. I
> see comments differently to documentation, so I'll just add my
> tuppence to this and retire to eat drink & be merry...
>
> I think some (many)? people dont document because they cant be arsed.
> Why is this the case? We'll, again, I think it comes down to changing
> requirements, and the fact that I hate having the same information in
> two places, as at some point one will get out of date...
>
> How to manage this, and at the same time make your code easy to understand?
>
> This is how we are approaching it / looking to approach it...
>
> 1) Documentation of individual methods within classes is done using
> ASDoc which gets triggered whenever a file gets checked into source
> control -- your documentataion is generated from your class file, and
> is *always* up to date with your checked in class file...
>
> 2) We are looking into using a thing called FIT (http://fit.c2.com/)
> What this does is tie in business requirements with unit tests. The
> business (ie the client) basically write their specifications (or are
> assisted with it) in a word document. wherever a table is encountered,
> this is interpreted by FIT as a unit test, and the test builder writes
> a fixture to accomodate that test... What this means is that you are
> documenting your business logic in one place (rather than both a specs
> document and a slew of unit tests)
>
> For me, the underlying principle is this -- DONT REPEAT YOURSELF --
> it'll save you a whole truckload of hassles down the road...
>
> Pxx
>
>
>
> On 12/23/05, Hans Wichman <[EMAIL PROTECTED]> wrote:
> > Just to those that are reading this thread and wondering if writing neat
> > documented code for clients (and payed for by clients) is an illusion, my
> > 2
> > cents:
> >
> > we've been working on a project (complete virtual learning city) in flash
> > in which the client didnt really know what he wanted up front, which we
> > tackled using a usecase-development/prototyping approach.
> > The object oriented design was by large thought up up front, the
> > conversion
> > of this design to AS2.0 was done bit by bit, using unit testing etc. All
> > the while the specs where changing and we made this-phase/next-phase
> > choices and did a small impact analysis for most of them.
> > During implementation most of the code was being documented already
> > (during
> > or upfront), not using obvious what-does-this-button-do comments, but
> > WHY-does-this-button-do-what-it-does comments. The internals workings may
> > change, but why-it-does-what-it-does usually doesnt. The client now
> > requested ALL documentation to be delivered as a separate product, most of
> > which is already present and includes functional docs, technical docs,
> > source docs, readers, etc.
> > This product will run for a number of years, currently 4 virtual
> > casestudies have been implemented and 50 more will be required over the
> > next few years (casestudy == adventure game). A number of people are
> > working on this project together, ussually not having a clue what the
> > other
> > one does, they just agree on a common interface for example between client
> > and server (which is documented by examples mostly).
> > Lots of changes will probably be required, but since the code is modular,
> > its clean (99,9%) and well documented, we can analyse what has to be
> > refactored and what doesnt need to be.
> >
> > This is not to start up the discussion again whether or not to document
> > your code, just to tell you that almost all our clients (our company has
> > about 50 ppl and a lot of clients) request a solid design, solid
> > documentation and a copy of the sourcecode. Internally we are all expected
> > to have a high standard and work on increasing this standard even further
> > (for example by reading books such as 'code complete', taking
> > certifications, studying oo development). This is the same for java, php,
> > AS1, AS2, visual basic or c++ developers.
> >
> > Does the way we work slow us down? No.
> > Does the way we work cost us clients? Nope.
> > Does everything need to be documented? No ofcourse not.
> > Is this approach applicable to all types of projects? Nope.
> > Will we hire someone who is fast but does not document his crappy code,
> > again? We surely wont, and we know becoz we review his code after each
> > project.
> >
> > I do think lots of the arguments given here against documenting are just
> > excuses in order not to have to, or a lack of skill in the oo design
> > area.  Rewriting and rewriting and rewriting (with or without
> > documentation) should make warnings bells go off in your head, with or
> > without someone paying for it.
> > Can I do the same very cool things all the non-documenting-guru/hackers
> > do?
> > Nah unfortunately not, but thats beside the point ;).
> >
> > When it comes down to it, I agree you have to pragmatic when coding, not
> > everything we do has to have an academic standard, but you shouldn't grab
> > every opportunity to write crappy code with both hands either.
> >
> > Just my 2 cents...
> > H
> >
> >
> > At 08:51 AM 12/23/2005, you wrote:
> > >>I think it reflects the nature of flash and its history.
> > >    Not to mention the diverse skillset of its developer-base. A lot of
> > > people learned to write code in Flash, and the question of whether they
> > > are doing it the "right" way or not is debatable.
> > >
> > >>In other words, as flash becomes a real software development platform,
> > >>real development methodologies will become more important.
> > >    That's really what it comes down to. As you start building
> > > longer-term
> > > projects and using standardized methodologies, these things start to
> > > become more important. I still do the occasional one-off animation or
> > > ad,
> > > but that's not where I spend the majority of my time these days.
> > >
> > >ryanm
> > >_______________________________________________
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> >
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> >
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