That is, of course, one way to do it. If you want to throw out all your type-checking and the like. Personally I like to make the compiler do as much of my error-checking as possible, rather than having to hunt through by hand - so prefer to be 'lame'. Particularly because I'm providing a framework for other coders to code in.
There are hosts of articles scattered around the web as to why compile-time type-checking is a Good Thing. And saves you time in the long run with anything bigger than a small standalone project with one person working on it. So I won't bother repeating all the arguments here - just have a quick search on Google if you're interested - which, from your tone, I doubt you are. Just because people choose to do things in a different way from you - for a whole host of _very good_ reasons - doesn't make them lame. Ian On 1/31/06, Steven Sacks <[EMAIL PROTECTED]> wrote: > > Making a class for globals is lame. I don't get why people do stuff like > that. It's completely unnecessary. Here's how I make a namespace for > globals in one line. > > On frame one of the root timeline: > > _global.APP = {}; > > Wow. That was so hard. > > APP.someglobal > APP.someotherglobal > APP.etc > > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders