Fast ones :D
7/10 are interactive advertising, which means that I have usually 2 weeks(at
best) to do something that doesn't relate and never had the time to make me
own framework.
Still I insist in a one frame architecture, and leave the all the item in
the library for the designers.

May I ask why the curiosity?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Chyko
Sent: quarta-feira, 1 de Fevereiro de 2006 20:10
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Tell me more about "_global"

I'm just curious to know what kind of projects these are that you are
working on?


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pedro
Furtado
Sent: Wednesday, February 01, 2006 2:52 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Tell me more about "_global"


Supported!
I dare to add a few thoughts of me own.
A good application is one that works, an excellent application is one
that
works fast.
That said and with utra-tight deadlines together with designers having
to
open my fla so they can make it pretty while I make the next app,
_global
rules!

This of course doesn't apply to frameworks and such, but still there's
room
for everything.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks
Sent: quarta-feira, 1 de Fevereiro de 2006 19:43
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Tell me more about "_global"

Let's make classes for everything.  Let's make components out of
everything.
There are so many benefits to complicating things and we CAN do it so we
SHOULD do it because it's so clever and smart to do it that way.  Let's
code
everything in one frame when working closely with designers so we can
make
them feel stupid and helpless when they go into our application and
can't
find anything and we can feel so superior to them because it's so
obvious
and now we have to walk them through it and by doing so can show them
how
smart and clever we are.

Let's stroke our egos to prove what smart coders we are and program job
security into our applications by making it extremely difficult for our
clients to hire anyone else to work on our code, especially considering
we
might not be available (busy, vacation, dead) to help walk anyone
through
the complicated messaging system we've put into place to do something as
simple as storing global variables.  It's such a clever way of doing
things,
don't you see?  We've built a better mousetrap!  Those people using a
simple
global namespace objects are suckers!

I'm not saying variable watchers and events don't have their place, but
we're talking about a global namespace to store variables available to
the
entire application, a replacement for _global and the conflicts that can
arise from it, something that has been done longer than you've been
coding.
You're acting like a simple global namespace to store variables is only
for
noob coders and that really smart coders make their code super
complicated.
You guys are the reason Dreamweaver MX 2004, Photoshop 7, etc. take
10-20
seconds to start up instead of 1-3 like their predecessors.  You guys
are
the reason many clients have bad tastes in their mouths from working
with
independent contractors.  Why not apply your cleverness and creativity
to
planning your next D&D campaign or go learn a real programming language
like
C and learn to program games if you're so smart.

As far as debugging goes, I've never had trouble with standard debugging
techniques.  You know, like trace() and NetDebug.trace().  Quick and
easy.
Here's my debug code:

import mx.remoting.debug.NetDebug;
NetDebug.initialize();
_global.out = function(m) {
        trace(m);
        NetDebug.trace(m);
}

Oh noes!  It's not complicated enough for you!  Feel superior in your
complicated debugging style!

;)

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