This is the second time (and maybe there were others) that I saw this book recommended on Flashcoders. Holding aside game programming, how good of a job does this book with general geometry, trig, calculus, and physics? I've had several occasions where I am handling animations programmatically via ActionScript and have gone scrambling to old college texts (really old) or online sites to dig up stuff that I've long forgotten. Does this text handle those core parts, or does it assume a certain knowledge level, then jump right into 3D physics?
...Rob > -----Original Message----- > From: Ian Thomas [mailto:[EMAIL PROTECTED] > Sent: Monday, February 20, 2006 1:45 PM > To: Flashcoders mailing list > Subject: Re: [Flashcoders] Platform Game Collision Detection > > I was about to strongly suggest that book - but I see you > already got there, Charles. *grin* > > Ian > > On 2/20/06, Charles Parcell <[EMAIL PROTECTED]> wrote: > > > > I would strongly suggest this book. > > < > > > > > http://www.amazon.com/gp/product/1584503300/sr=8-1/qid=1140455849/ref= > > sr_1_1/104-7609160-1088727?%5Fencoding=UTF8 > > > > > > > > > Charles P. > > > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com http://training.figleaf.com > > > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com