http://www.ericd.net/new_css/cord.html
Dembicki's class, some modified usage code, and DropShadow & GradientBevel filters applied. Looks pretty realistic. - edolecki On 2/21/06, Seb L <[EMAIL PROTECTED]> wrote: > > Some very clever code there, although surely In our example all we need to > do is use the mid points of every line for the anchors, and use the > current > corner points as the curveTo points... IYSWIM! I'll take a look... > > Seb > pluginmedia.net > > On 21/02/06, Andreas Weber <[EMAIL PROTECTED]> wrote: > > > > > and update it - it'd be great to convert all the lines to curves huh? > > > > Maybe use a spline class, e.g. Catmull-Rom? > > http://motiondraw.com/md/as_samples/t/CatmullRomSpline/tween.html > > > > Jim Armstrong has a number of great, in-depth technotes on Spline-Math: > > http://www.2112fx.com/technotes.html > > > > hth > > -------------- > > Andreas Weber > > motiondraw.com > > > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Behalf Of Seb L > > Sent: Tuesday, February 21, 2006 4:50 PM > > To: Flashcoders mailing list > > Subject: Re: [Flashcoders] Simulating a rope > > > > > > Thanks Josh, it was pretty much the same sort of techniques that have > been > > presented here, only difference is the specularity which changes > > brightness > > depending on the angle of that segment of rope... I'll have to dig it > out > > and update it - it'd be great to convert all the lines to curves huh? > > > > Seb > > > > Plug-in Media UK > > www.pluginmedia.net > > > > On 20/02/06, Josh McDonald <[EMAIL PROTECTED]> wrote: > > > > > > That's nice dude :) I dunno about the rest of this mob, but I'd > > definitely > > > like to see the source for that effect. Nicer than most of the other > > ones > > > that have been posted. > > > > > > -Josh > > > > > > -- > > > > > > "His comrades fought beside him, Van Owen and the rest... > > > But of all the thompson gunners- Roland was the best." > > > > > > Josh McDonald > > > Analyst Programmer > > > Information Technology > > > Ph: 61 7 3006 6460 > > > Email: [EMAIL PROTECTED] > > > > > > > > > >>> [EMAIL PROTECTED] 20/02/2006 9:24:14 pm >>> > > > > > > We built one for Jak2 a couple of years ago - > > > http://www.jak2renegade.com(click on the crate on the first scene). If > > > there's enough demand, I'll dig > > > out the source code and blog it somewhere. > > > > > > cheers > > > Seb > > > > > > On 20/02/06, Luca Candela <[EMAIL PROTECTED]> wrote: > > > > > > > > Hi to all, how do I simulate a rope in ActionScript? I've seen > > something > > > > like that somewhere, but I'm not able to figure out what it was. > > > > > > > > Anyone knows about it? > > > > > > > > -- > > > > MATTEO 25:11 Più tardi arrivarono anche le altre vergini e > > > incominciarono > > > > a > > > > dire: Signore, signore, aprici! > > > > _______________________________________________ > > > > [email protected] > > > > To change your subscription options or search the archive: > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > Brought to you by Fig Leaf Software > > > > Premier Authorized Adobe Consulting and Training > > > > http://www.figleaf.com > > > > http://training.figleaf.com > > > > > > > _______________________________________________ > > > [email protected] > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > *************************************************************************** > > > Messages included in this e-mail and any of its attachments are those > > > of the author unless specifically stated to represent WorkCover > > > Queensland. 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