but flash8 only, isnt it? i just could use it, but for a flash 7 project :)
Am 27.02.2006 17:21 Uhr schrieb "eric dolecki" unter <[EMAIL PROTECTED]>: > Its like the javascript setTimeout... fire once & forget about it - cleans > itself up (instead of creating a setInterval and then cleaning it up, > checking to make sure it didn't exist before creating, etc.) > > It is undocumented but its in there. > > - e.dolecki > > On 2/27/06, lars <[EMAIL PROTECTED]> wrote: >> >> i just ported a little javascript game to flash and forgot to >> "translate" on line: settimeout(moveenemies, speed)... i first >> noticed when exporting it to flash7 because the enemies didnt >> move, but the do when exported to flash8! what's going on? >> settimeout works in flash8? is this some externalinterface >> thingy or what? thanks: lars >> >> >> _______________________________________________ >> [email protected] >> To change your subscription options or search the archive: >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> Brought to you by Fig Leaf Software >> Premier Authorized Adobe Consulting and Training >> http://www.figleaf.com >> http://training.figleaf.com >> > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

