I assume you forgot your attachSound code in your email?

On 2/27/06, Matt Ganz <[EMAIL PROTECTED]> wrote:
>
> hi.
>
> i have 3 sound objects that i'm working with in my app. i have them
> all load when the site launches but i stop() them all at first because
> i don't want them all to start playing. here's the code:
>
> var room1Music:Sound = new Sound( _level0.room1_mc );
> room1.setVolume( 80 );
> room1.stop();
> var room2Music:Sound = new Sound( _level0.room2_mc );
> room2.setVolume( 80 );
> room2.stop();
> var room3Music:Sound = new Sound( _level0.room3_mc );
> room3.setVolume( 80 );
> room3.stop();
>
> each of the sounds is set to 'start' and 'loop' in their respective mcs.
>
> the problem is that when the site launches, room1 sound is stopped but
> room2 and room3 play. why might that be happening? i can successfully
> trigger the room1 sound a little further down in my site via:
>
> room1.start(); // and it starts playing exactly where it should.
>
> i guess i just don't understand why i can stop 1 of the sounds but not
> all.
>
> any insight is greatly appreciated.
>
> thanks. -- matt.
>
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