I assume you forgot your attachSound code in your email? On 2/27/06, Matt Ganz <[EMAIL PROTECTED]> wrote: > > hi. > > i have 3 sound objects that i'm working with in my app. i have them > all load when the site launches but i stop() them all at first because > i don't want them all to start playing. here's the code: > > var room1Music:Sound = new Sound( _level0.room1_mc ); > room1.setVolume( 80 ); > room1.stop(); > var room2Music:Sound = new Sound( _level0.room2_mc ); > room2.setVolume( 80 ); > room2.stop(); > var room3Music:Sound = new Sound( _level0.room3_mc ); > room3.setVolume( 80 ); > room3.stop(); > > each of the sounds is set to 'start' and 'loop' in their respective mcs. > > the problem is that when the site launches, room1 sound is stopped but > room2 and room3 play. why might that be happening? i can successfully > trigger the room1 sound a little further down in my site via: > > room1.start(); // and it starts playing exactly where it should. > > i guess i just don't understand why i can stop 1 of the sounds but not > all. > > any insight is greatly appreciated. > > thanks. -- matt. > > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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