Hi folks, Partly as something of an experiment, but mainly as a testbed and proof-of-concept for something else entirely, I'm looking at throwing together a (non-commercial) multi-user game with a Flash interface.
It should be fairly straightforward wise - a simple grid-based interface not too far removed from a simplified Habbo Hotel or similar. And won't require blistering speed, but will need to keep up with player movements (on a grid) and simple textual messages player-to-player. I've been doing a bit of reading on various backends. I'm looking at running a Java backend (unless there's an extendable C++ or C# solution out there) and was wondering if anyone had any good/bad experiences to report on the following - and if there's anything I've missed that would suit the task better: - Oregano (http://www.oregano-server.org/) (I'd prefer AS2, it appears to be AS1) - Red5 (http://www.osflash.org/red5) (Not sure it's got the features I need yet?) - Unity2 (http://www.moock.org/unity/) (Eeep! $140 to get started) - Sushi (http://www.rawfish-software.com/) - ElectroServer (http://www.electrotank.com/ElectroServer/) I need something which is expandable at the backend (you know, so I can put the bulk of the game engine server-side). The comms needs only to be very straightforward object/data exchange, nothing fancy - I don't need lobbies and things, for example. I'd prefer an AS2.0 API client-side rather than AS1.0. I'd also prefer it to be free - at least for enough connections for my proof of concept (<10 users, I'd guess). I'd _actually_ prefer it to be Open Source, but that may not be possible. My feeling (from a speed perspective) is that I'd be better looking at something which does binary send/recv rather than XML/SOAP - but I'd be happy to be proved wrong (debugging XML is so much easier than binary...) Anyone got anything to recommend/any comments on the above/experiences to share..? Many thanks, Ian _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

