Hi folks,
  Partly as something of an experiment, but mainly as a testbed and
proof-of-concept for something else entirely, I'm looking at throwing
together a (non-commercial) multi-user game with a Flash interface.

  It should be fairly straightforward wise - a simple grid-based
interface not too far removed from a simplified Habbo Hotel or
similar. And won't require blistering speed, but will need to keep up
with player movements (on a grid) and simple textual messages
player-to-player.

  I've been doing a bit of reading on various backends. I'm looking at
running a Java backend (unless there's an extendable C++ or C#
solution out there) and was wondering if anyone had any good/bad
experiences to report on the following - and if there's anything I've
missed that would suit the task better:
  - Oregano (http://www.oregano-server.org/) (I'd prefer AS2, it
appears to be AS1)
  - Red5 (http://www.osflash.org/red5) (Not sure it's got the features
I need yet?)
  - Unity2 (http://www.moock.org/unity/) (Eeep! $140 to get started)
  - Sushi (http://www.rawfish-software.com/)
  - ElectroServer (http://www.electrotank.com/ElectroServer/)

I need something which is expandable at the backend (you know, so I
can put the bulk of the game engine server-side). The comms needs only
to be very straightforward object/data exchange, nothing fancy - I
don't need lobbies and things, for example.
I'd prefer an AS2.0 API client-side rather than AS1.0.

I'd also prefer it to be free - at least for enough connections for my
proof of concept (<10 users, I'd guess). I'd _actually_ prefer it to
be Open Source, but that may not be possible.

My feeling (from a speed perspective) is that I'd be better looking at
something which does binary send/recv rather than XML/SOAP - but I'd
be happy to be proved wrong (debugging XML is so much easier than
binary...)

Anyone got anything to recommend/any comments on the above/experiences
to share..?

Many thanks,
  Ian
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