"The great strength of Flash as a distribution platform is that I can
write a program and know that it will run on almost any PC in general
without me having to worry that the user won't have the right libraries
or that a particular function might not work."

Very well said, Joe.  This is the precise reason i didn't get into
website design and html programming back in the day.  i couldn't stand
the fact that my work could look radically different (or that it
wouldn't work at all) depending on the user's platform and preferences.

John - the visible offstage area problem is my mistake. Our games are
passed through a popped-up window with a shared preloader, which we
couldn't pull off quickly on the PSP; we were viewing the swf, not an
html file with an embedded swf.

i appreciate the fact that Adobe is stepping up and extending the reach
of Flash across multiple devices, instead of waiting for homebrew
hackers to create their own solution, but i can't help but wonder if
hackers couldn't have reached a better solution in this case.

i don't know what we/you should tell Flash consumers, but i know what
i'd like to hear as a developer:

1. Your Flash files will work consistently across computer platforms and
browsers.

2. If you develop specifically for mobile devices, your Flash files will
work consistently across those mobile devices, from phone to PocketPC to
PSP to DS.

3. Flash will allow you to emulate these devices to test your work.
We're not talking about trivial "emulation" where we've overlayed a
picture of the device and linked up the buttons.  We're talking memory
and processor diagnostics.  (i like Joe's benchmarking idea very much.)

Macromedia got it right when they made a cross-browser, cross-platform
app.  i worry things are going a little sour now.


Ryan Creighton
Senior Game Developer, CORUS Interactive

http://www.ytv.com


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