I thought that I read someplace that this method worked (Where 'audio' is a
created sound object):

<code>

        this.audio.stop ();
        //
        delete this.audio.onSoundComplete;
        //
        this.audio = null;
        // The only way to stop a sound from downloading is to delete it
        delete this.audio;

</code>



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marc Hoffman
Sent: Saturday, May 13, 2006 10:47 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Stop loading

How do you know the sound is no longer loading?

At 07:32 PM 5/13/2006, you wrote:
>Yes thats exactly what i found, loading another 
>sound is the only way to stop a sound from loading once its started.
>
>----- Original Message ----- From: "Gerry Creighton"
<[EMAIL PROTECTED]>
>To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
>Sent: Saturday, May 13, 2006 6:21 PM
>Subject: Re: [Flashcoders] Stop loading
>
>
>What about using the following code... s.loadSound("",true);
><code>
>var s:Sound = new Sound();
>s.loadSound("Finish Line.mp3" , true);
>s.start(999,1);
>function stopSong(){
>//s.stop();
>s.loadSound("",true);
>clearInterval(myTimer);
>trace("stopSong called");
>}
>myTimer= setInterval(stopSong , 5000);
></code>
>
>This would load nothing.
>Gerry
>
>
>
>On May 13, 2006, at 6:01 PM, Patrick Matte wrote:
>
>>Your code will actually stop the streaming sound from playing, but  not
from
>>being downloaded from the server.
>>
>>
>>
>>Le 13/05/06 17:14, « Gerry Creighton » <[EMAIL PROTECTED]> a  écrit
:
>>
>>>I just tested this code and it worked as it should.
>>><code>
>>>var s:Sound = new Sound();
>>>s.loadSound("Finish Line.mp3" , true);
>>>s.start(999,1);
>>>function stopSong(){
>>>s.stop();
>>>clearInterval(myTimer);
>>>trace("stopSong called");
>>>}
>>>myTimer= setInterval(stopSong , 10000);
>>></code>
>>>
>>>I of course put the swf and the mp3 in the same directory to test  this.
>>>I used the setInterval just to do a quick test that it shuts off
>>>after 10 seconds.
>>>
>>>Gerry
>>>..................................................................... ...
>>>...
>>>http://www.thespikeranch.com
>>>Certified Macromedia Flash MX Designer
>>>..................................................................... ...
>>>...
>>>
>>>On May 13, 2006, at 3:23 PM, Patrick Matte wrote:
>>>
>>>>Whats the best way to stop a sound from loading ? I fired the
>>>>Sound.loadsound() method but suddenly for a reason, I need to  stop the
>>>>loading right away.
>>>>
>>>>Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip
>>>>method
>>>>simply stop the downloading of the image ?
>>>>
>>>>
>>>>_______________________________________________
>>>>Flashcoders@chattyfig.figleaf.com
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>>>>
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>>>
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>>
>>
>>_______________________________________________
>>Flashcoders@chattyfig.figleaf.com
>>To change your subscription options or search the archive:
>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>Brought to you by Fig Leaf Software
>>Premier Authorized Adobe Consulting and Training
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>>http://training.figleaf.com
>
>_______________________________________________
>Flashcoders@chattyfig.figleaf.com
>To change your subscription options or search the archive:
>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>Brought to you by Fig Leaf Software
>Premier Authorized Adobe Consulting and Training
>http://www.figleaf.com
>http://training.figleaf.com
>_______________________________________________
>Flashcoders@chattyfig.figleaf.com
>To change your subscription options or search the archive:
>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>Brought to you by Fig Leaf Software
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