Thanks. I had not tried that one. No need to load another sound then.
It is so simple, i guess i was looking too far : )


----- Original Message ----- From: "Ash Warren" <[EMAIL PROTECTED]>
To: "'Flashcoders mailing list'" <flashcoders@chattyfig.figleaf.com>
Sent: Sunday, May 14, 2006 12:05 AM
Subject: RE: [Flashcoders] Stop loading


I thought that I read someplace that this method worked (Where 'audio' is a
created sound object):

<code>

this.audio.stop ();
//
delete this.audio.onSoundComplete;
//
this.audio = null;
// The only way to stop a sound from downloading is to delete it
delete this.audio;

</code>



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marc Hoffman
Sent: Saturday, May 13, 2006 10:47 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Stop loading

How do you know the sound is no longer loading?

At 07:32 PM 5/13/2006, you wrote:
Yes thats exactly what i found, loading another
sound is the only way to stop a sound from loading once its started.

----- Original Message ----- From: "Gerry Creighton"
<[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
Sent: Saturday, May 13, 2006 6:21 PM
Subject: Re: [Flashcoders] Stop loading


What about using the following code... s.loadSound("",true);
<code>
var s:Sound = new Sound();
s.loadSound("Finish Line.mp3" , true);
s.start(999,1);
function stopSong(){
//s.stop();
s.loadSound("",true);
clearInterval(myTimer);
trace("stopSong called");
}
myTimer= setInterval(stopSong , 5000);
</code>

This would load nothing.
Gerry



On May 13, 2006, at 6:01 PM, Patrick Matte wrote:

Your code will actually stop the streaming sound from playing, but  not
from
being downloaded from the server.



Le 13/05/06 17:14, « Gerry Creighton » <[EMAIL PROTECTED]> a  écrit
:

I just tested this code and it worked as it should.
<code>
var s:Sound = new Sound();
s.loadSound("Finish Line.mp3" , true);
s.start(999,1);
function stopSong(){
s.stop();
clearInterval(myTimer);
trace("stopSong called");
}
myTimer= setInterval(stopSong , 10000);
</code>

I of course put the swf and the mp3 in the same directory to test  this.
I used the setInterval just to do a quick test that it shuts off
after 10 seconds.

Gerry
..................................................................... ...
...
http://www.thespikeranch.com
Certified Macromedia Flash MX Designer
..................................................................... ...
...

On May 13, 2006, at 3:23 PM, Patrick Matte wrote:

Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to  stop the
loading right away.

Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip
method
simply stop the downloading of the image ?


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