The application I need to prototype is streaming music from a user's collection on our servers to their phones on request. The application will prompt for login information, and authenticate on the server before allowing access. Then there will be an interface that will allow the user to select a track, or playlist to listen to. The music files in our system are currently stored as 192k bitrate MP3s.

Obviously the MP3s as they are too big to stream to the device. I was trying to get a feel for if downsampling the MP3s to a lower quality would be acceptable, or if transcoding them to a different file format is a better idea.

Jeff


Nick Gerig wrote:
well there are no phones with FL2.0 installed at the moment, so thats pretty straight forward :)

if you are using loadSound (device sound) then FL consumes the size of the sound file in memory to load the file and then the same again to playback the audio. So if a device has 2mb of memory you really cant load and play a sound much bigger than 980 ish kb.

This memory doubling is not the case for embeded sound, but then embedded sound sounds a lot worse than device sound. In short, if you want to get around memory and sound playback quality restrictions in Flash Lite 2 then you should use the device video playback and stream (rtsp) or load locally the sound as a 3gp or mp4 video file!

Not sure how caching works with rtsp but as its a streaming protocol I guess it doesnt cache, in terms of Flash Lite, it will just pass any video off to the device so the caching will be device dependent

Cheers

Nick

Jeff Mastropietro wrote:





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