Brian- so in that case what's a ballpark for a medium project ( ok I know...what's a medium project). Say a company needs a componet set for a basic media player that they will be in turn customizing for their clients and I'm providing an AS2 mvc based component set- that they can skin and extend and charge their clients for the end tool. To ask it directly- what is the ballpark $$ for the numbers that developers(such as yourself) on the east coast are using to do this math.
I spent a few years as a "lone developer" while I was learning- moved to a pretty major company and did some time with them and actually came to realize that my skillset is up there and I have been way undercharging. Now I'm going to be doing some freelancing and want to make sure that I'm not going out there as "the idiot pulling prices down" M On 6/1/06, Brian Mays <[EMAIL PROTECTED]> wrote:
I've got some notes on this sort of thing, but I won't have access to them until tonight...and wouldn't do them justice pulling them from memory. I'll see about pulling these together. I don't have a fixed rate for everything I do. If something is a lower type of production, I do lower rates. Some jobs that seem like they could be administrative challenges I have marked up. I shy away from doing hourly rates and I do estimates. An estimate is based on what I would like to make hourly multiplied by how many hours I think it will take...then I add in at least 1/3 more hours because there are always unforeseen obstacles. These days I just set a price and say, "This is what it takes to work with me." No hourly if possible. On 6/1/06 10:11 AM, "Adrian Park" <[EMAIL PROTECTED]> wrote: > I'm also wrestling with this at the moment so would like to be included > in/pointed towards any discussion (if it doesn't continue here). > > Whilst I appreciate the issues with discussing exact rates, I'd find it > useful to hear thoughts on things like: > - differences between freelance rates (managing the client yourself) vs. > contract rates (working in an agency). > - whether one should have a fixed rate for everything or if there is benefit > in having different rate scales. e.g. a lower rate for, say, basic banner > animation work vs. Flash application development work (I know this is a > coders list but I'm sure we all do other stuff) > > Is it OK to discuss these things vaguely - e.g. "A Flash coder with x years > experience should expect at least y but shouldn't really expect much more > than 2y"? _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
_______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

