Charles, I'm using Number, as I could read int or uint are casted internally to perform math operations.
The machine : - P4 2.4Ghz - Win XP Pro sp2 - 1.5 Ghz RAM The code (sorry trace are in french) : public final function testBasics():void { var iteration:uint = 100000; var a:Number; var t:uint; t = getTimer(); for(var i:uint=0;i<iteration;i++) { a = 5+12; } trace("addition (5+12) : "+(getTimer()-t)+" ms"); t = getTimer(); for(var i:uint=0;i<iteration;i++) { a = 5-12; } trace("soustraction (5-12) : "+(getTimer()-t)+" ms"); t = getTimer(); for(var i:uint=0;i<iteration;i++) { a = 5*12; } trace("multiplication (5x12) : "+(getTimer()-t)+" ms"); t = getTimer(); for(var i:uint=0;i<iteration;i++) { a = 5/12; } trace("division (5/12) : "+(getTimer()-t)+" ms"); var s:String; t = getTimer(); for(var i:uint=0;i<iteration;i++) { s += "a"; } trace("concaténation : "+(getTimer()-t)+" ms"); var sb:String = new String(""); t = getTimer(); for(var i:uint=0;i<iteration;i++) { sb.concat("a"); } trace("concaténation avec String.concat : "+(getTimer()-t)+" ms"); t = getTimer(); for(var i:uint=0;i<iteration;i++) { a = Math.round(16.87956); } trace("arrondi (16.87956) : "+(getTimer()-t)+" ms"); t = getTimer(); for(var i:uint=0;i<iteration;i++) { a = Math.sqrt(2); } trace("carré (2) : "+(getTimer()-t)+" ms"); var o:Object; t = getTimer(); for(var i:uint=0;i<iteration;i++) { o = {x:50,y:100}; } trace("instanciations d'objets {x:50,y:100} : "+(getTimer()-t)+" ms"); t = getTimer(); for(var i:uint=0;i<iteration;i++) { o = new Object(); } trace("instanciations d'objets avec new : "+(getTimer()-t)+" ms"); var ar:Array; t = getTimer(); for(var i:uint=0;i<iteration;i++) { ar = [50,60,70]; } trace("instanciations de tableaux [50,60,70] : "+(getTimer()-t)+" ms"); t = getTimer(); for(var i:uint=0;i<iteration;i++) { ar = new Array(50,60,70); } trace("instanciations de tableaux avec new : "+(getTimer()-t)+" ms"); } Another bench on a simple string research, to compare old strings methods and RegExp : public final function testSearch():void { var originalString:String = "she sells seashells at the seashore."; var searchString:String = "sh"; var searchPattern:RegExp = /sh/; var iteration:uint = 100000; var t:uint; var b:Boolean; t = getTimer(); for(var i:uint=0;i<iteration;i++) { b = (originalString.search(searchString) != -1); } trace("String.search avec une String : "+(getTimer()-t)+" ms"); t = getTimer(); for(var i:uint=0;i<iteration;i++) { b = (originalString.search(searchPattern) != -1); } trace("String.search avec une RegExp : "+(getTimer()-t)+" ms"); t = getTimer(); for(var i:uint=0;i<iteration;i++) { b = (originalString.match(searchString) != null); } trace("String.match avec une String : "+(getTimer()-t)+" ms"); t = getTimer(); for(var i:uint=0;i<iteration;i++) { b = (originalString.match(searchPattern) != null); } trace("String.match avec une RegExp : "+(getTimer()-t)+" ms"); t = getTimer(); for(var i:uint=0;i<iteration;i++) { b = (originalString.indexOf(searchString) != -1); } trace("String.indexOf : "+(getTimer()-t)+" ms"); t = getTimer(); for(var i:uint=0;i<iteration;i++) { b = (originalString.lastIndexOf(searchString) != -1); } trace("String.lastIndexOf : "+(getTimer()-t)+" ms"); t = getTimer(); for(var i:uint=0;i<iteration;i++) { b = (searchPattern.exec(originalString) != null); } trace("RegExp.exec : "+(getTimer()-t)+" ms"); t = getTimer(); for(var i:uint=0;i<iteration;i++) { b = searchPattern.test(originalString); } trace("RegExp.test : "+(getTimer()-t)+" ms"); } And the results : String.search avec une RegExp : 560 ms String.match avec une String : 886 ms String.match avec une RegExp : 562 ms String.indexOf : 9 ms String.lastIndexOf : 11 ms RegExp.exec : 581 ms RegExp.test : 574 ms Charles Parcell wrote: > Could you supply the code you tested with please. > > Charles P. > > > On 7/10/06, Cédric Néhémie <[EMAIL PROTECTED]> wrote: >> >> Hi, >> >> Here some benchs I've made during the Beta 2, comparison between AS2's >> and AS3's basics operations. >> >> All have been mades on 100000 iterations. >> ____________________________________________________________ >> AS2: >> >> addition (5+12) : 370 ms >> subtract (5-12) : 365 ms >> multiply (5x12) : 351 ms >> divide (5/12) : 375 ms >> concat : 471 ms >> round (16.87956) : 346 ms >> square (2) : 395 ms >> creating objects with {x:50,y:100} : 1560 ms >> creating objects with new : 1734 ms >> creating arrays with [50,60,70] : 1834 ms >> creating arrays with new : 2127 ms >> ____________________________________________________________ >> AS3 : >> >> addition (5+12) : 4 ms >> subtract (5-12) : 6 ms >> multiply (5x12) : 6 ms >> divide (5/12) : 7 ms >> concat : 63 ms >> concat with StringBuilder : 12 ms >> round (16.87956) : 25 ms >> square (2) : 24 ms >> creating objects with {x:50,y:100} : 89 ms >> creating objects with new : 70 ms >> creating arrays with [50,60,70] : 90 ms >> creating arrays with new : 300 ms >> >> Something cool is that the new keyword is much faster on AS3 when >> creating objects, whereas it's the inverse in AS3. >> >> >> >> Cédric >> >> Andreas Rønning wrote: >> > Hardly benchmarks, but you can get a quick comparison in >> flashplayer 9: >> > >> > http://andreas.rayon.no/AS2.swf >> > >> > Press the 3-key on your keyboard to load the most complex system, >> > observe the BREAKNECK SPEED at which Flash player 8 handles it. >> > >> > http://andreas.rayon.no/AS3.swf >> > >> > I rest my case :) >> > >> > - Andreas >> > >> > >> > Nick Weekes wrote: >> >> Andreas, you got any links to your benchmarking? Id be interested to >> >> see >> >> them (Im not planning on migrating to AS3 just yet). >> >> >> >> -----Original Message----- >> >> From: [EMAIL PROTECTED] >> >> [mailto:[EMAIL PROTECTED] On Behalf Of >> Andreas >> >> Rønning >> >> Sent: 10 July 2006 14:59 >> >> To: Flashcoders mailing list >> >> Subject: Re: [Flashcoders] AS3 faster ?? >> >> >> >> I did an l-system implementation in AS2 recently. In FP8 i could only >> do >> >> simple systems with a couple of recursions before the player choked, >> and >> >> playback was slow as well (i animated the growth with perlin noise >> for >> a >> >> wind effect). Porting to AS3 let me quadruple the l-system >> >> complexity, still >> >> get instantaneous results and far, far better playback speed. >> >> >> >> Not hard numbers, i know, but pretty mindblowing for me to watch as a >> >> developer. >> >> >> >> AS3 doesn't wrap AS2, this is important to remember. AS2 was pretty >> much >> >> AS1 with knobs on, AS3 is a new language to learn (albeit not a tough >> >> one to >> >> learn if you're used to AS2). >> >> >> >> - Andreas >> >> >> >> neo binedell wrote: >> >> >> >>> Of course it will be faster only if you port the code over to AS3 >> >>> (otherwise it will still use the old AS2/1 VM1). >> >>> >> >>> I posted about the 3D engine I wrote and the speed increase I got >> >>> when I converted it to AS3 a few days ago so you can check that out >> >>> as an example of just how much faster it is ;p >> >>> >> >>> ~neo >> >>> >> >>> -----Original Message----- >> >>> From: [EMAIL PROTECTED] >> >>> [mailto:[EMAIL PROTECTED] On Behalf Of >> >>> Patrick Matte >> >>> Sent: 06 July 2006 05:47 PM >> >>> To: Flashcoders mailing list >> >>> Subject: [Flashcoders] AS3 faster ?? >> >>> >> >>> Hi people, they say that AS3 is 10 times faster than AS2 but what >> >>> does that really means ? Does that mean that my movies will play >> >>> faster even if I have a few dozens movieclips with graphics flying >> >>> all over the screen? Or does it just mean that my .swf will be >> >>> compiling 10 times >> >> >> >> faster? >> >> >> >>> >> >>> _______________________________________________ >> >>> Flashcoders@chattyfig.figleaf.com >> >>> To change your subscription options or search the archive: >> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >>> >> >>> Brought to you by Fig Leaf Software >> >>> Premier Authorized Adobe Consulting and Training >> >>> http://www.figleaf.com http://training.figleaf.com >> >>> >> >>> _______________________________________________ >> >>> Flashcoders@chattyfig.figleaf.com >> >>> To change your subscription options or search the archive: >> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >>> >> >>> Brought to you by Fig Leaf Software >> >>> Premier Authorized Adobe Consulting and Training >> >>> http://www.figleaf.com http://training.figleaf.com >> >> >> >> >> > >> >> _______________________________________________ >> Flashcoders@chattyfig.figleaf.com >> To change your subscription options or search the archive: >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> Brought to you by Fig Leaf Software >> Premier Authorized Adobe Consulting and Training >> http://www.figleaf.com >> http://training.figleaf.com >> > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com