Yes, I checked before posting but found only questions without answers.
2006/7/15, Hans Wichman <[EMAIL PROTECTED]>:
Please refer to the archives, there is a thread about this going on as we speak... On 7/15/06, natalia Vikhtinskaya <[EMAIL PROTECTED]> wrote: > > Hi to all > > Can anybody give me advice for creating game like this? > > http://www.magickeys.com/books/jigsaws/cheetah_1/e.html > > 1. How can I create each time different pieces? I can only guess that > there are some sets with different shapes and they attached as mask. > 2. When pieces are correct new pieces appear. How this is done? How > they determinate that? This is not droptarget or hittest. How from two > masks > they create one mask? > > Has anybody any code that can help to create this? > > Thanks, > natavi > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
_______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com