Yes, I checked before posting but found only questions without answers.

2006/7/15, Hans Wichman <[EMAIL PROTECTED]>:

Please refer to the archives, there is a thread about this going on as we
speak...

On 7/15/06, natalia Vikhtinskaya <[EMAIL PROTECTED]> wrote:
>
> Hi to all
>
> Can anybody give me advice for creating game like this?
>
> http://www.magickeys.com/books/jigsaws/cheetah_1/e.html
>
>   1. How can I create each time different pieces? I can only guess that
>   there are some sets with different shapes and they attached as mask.
>   2. When pieces are correct new pieces appear. How this is done? How
>   they determinate that? This is not droptarget or hittest. How from two
> masks
>   they create one mask?
>
> Has anybody any code that can help to create this?
>
> Thanks,
> natavi
> _______________________________________________
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
>
_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to