Sounds like you need books on OOP rather than ActipnScript. You are not going to find a book on OOP with ActionScript at the moment. Rather you are going to have to branch out a bit. Here are some books that I would suggest. At the least they will get you looking in the right direction.
Object Design: Roles, Responsibilities, and Collaborations http://www.amazon.com/gp/product/0201379430/sr=1-2/qid=1152976161/ref=sr_1_2/103-7225829-0820628?ie=UTF8&s=books * *Object-Oriented Analysis and Design : Understanding System Development with UML 2.0 http://www.amazon.com/gp/product/0470092408/sr=1-1/qid=1152976161/ref=sr_1_1/103-7225829-0820628?ie=UTF8&s=books These will then lead you into Design Patterns Design Patterns: Elements of Reusable Object-Oriented Software* * http://www.amazon.com/gp/product/0201633612/sr=1-1/qid=1152977206/ref=pd_bbs_1/103-7225829-0820628?ie=UTF8&s=books * * Head First Design Patterns http://www.amazon.com/gp/product/0596007124/sr=1-2/qid=1152977206/ref=pd_bbs_2/103-7225829-0820628?ie=UTF8&s=books Design Patterns Explained : A New Perspective on Object-Oriented Design http://www.amazon.com/gp/product/0321247140/sr=1-3/qid=1152977206/ref=pd_bbs_3/103-7225829-0820628?ie=UTF8&s=books Personally, I found the Head First Design Patterns book to be the most useful. Even though it uses Java as the language to show its examples, those examples are very simple to understand and translate. Understanding the different ways to structure your classes and extend them is huge. Thus patterns are a great place to learn OOP. Charles P. On 7/14/06, Paul Steven <[EMAIL PROTECTED]> wrote:
Anyone recommend a good book on game development that uses AS2 and classes for development? I have several flash game development books (Macromedia Flash MX 2004 Game Development by Glen Rhodes, and Flash MX Game Design Demystified by Jobe Makar) plus I have just got "Essential Actionscript 2.0" by Colin Moock. I am keen to learn the best way to structure a game using classes as I have just started writing my first game using Flash 8 and AS2 and I am finding it a lot different from how I previously done things in AS1 with prototypes. It seems like I cannot just refer to movie clips in classes that easily. Anyway any recommendations much appreciated. Thanks Paul _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
_______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com