I built some multiplayer game swith flash com And the best thing I can say Build you game ona turn base instead of realtime
Tun base'd games the lag dosent matter :) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of iestyn lloyd Sent: Monday, July 17, 2006 4:10 PM To: [email protected] Subject: [Flashcoders] Multiplayer and LAG! Hey all, I might be working on a multiplayer game at some point in the future, and i'm wondering how you guys have dealt with lag? Obviously its not just the users net connection, but also the fact that flash can run rather slowly on some machines.. Anyone here dealt with this problem before? I'm interested in hearing any experiences you've had... :) Cheers, iestyn _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

