On 7/17/06, Jobe Makar <[EMAIL PROTECTED]> wrote:
Hi iestyn,

How you deal with lag can depend on the type of game you're creating. What,
in a nutshell, are you going to be creating? Turn-based versust real-time is
the first big question to be answered.

I've programmed over 50 multiplayer games and would be happy to provide some
insight here!


Turn-based I don't really see (too) much of a problem. It's the whole
realtime thing that gets me worried!
Any examples of smooth running realitime multiplayer games? :)

Cheers!

iestyn
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