Well, what I did is make 9 parts to my graphic, 

topLeft_mc
topCenter_mc
topRight_mc
centerLeft_mc
center_mc
etc.

Then, put those in a movieClip with the respective instance names.  Then pass 
that clip to a scale function, also pass width and height parameters.  Then in 
the function, do some calculations.  Something like this (this example attaches 
the scale 9 clip from the library):

private function scale9():MovieClip {
        t = this.target_mc.attachMovie("scale9graphic ", "scale9graphic_mc", 
theDepth);
        t._x = x;
        t._y = y;
        x1 = 0;
        x2 = t.topLeft_mc._width;
        x3 = w-(t.topLeft_mc._width);
        y1 = 0;
        y2 = t.topLeft_mc._height;
        y3 = h-t.bottomLeft_mc._height;
        w1 = t.topLeft_mc._width;
        w2 = w-(t.topLeft_mc._width + t.topRight_mc._width);
        w3 = t.topRight_mc._width;
        h1 = t.topRight_mc._height;
        h2 = h-(t.topRight_mc._height+t.bottomRight_mc._height);
        h3 = t.bottomRight_mc._height;
        
        t.topLeft_mc._x = x1;
        t.topLeft_mc._y = y1;
        
        t.topCenter_mc._x = x2;
        t.topCenter_mc._y = y1;
        t.topCenter_mc._width = w2;
        
        t.topRight_mc._x = x3;
        t.topRight_mc._y = y1;
        
        t.centerLeft_mc._x = x1;
        t.centerLeft_mc._y = y2;
        t.centerLeft_mc._height = h2;
        
        t.center_mc._x = x2;
        t.center_mc._y = y2;
        t.center_mc._width = w2;
        t.center_mc._height = h2;
        
        t.centerRight_mc._x = x3;
        t.centerRight_mc._y = y2;
        t.centerRight_mc._height = h2;
        
        t.bottomLeft_mc._x = x1;
        t.bottomLeft_mc._y = y3;
        
        t.bottomCenter_mc._x = x2;
        t.bottomCenter_mc._y = y3;      
        t.bottomCenter_mc._width = w2;
        
        t.bottomRight_mc._x = x3;
        t.bottomRight_mc._y = y3;

        return t;
};
                
Jason Merrill
Bank of America 
Learning & Organization Effectiveness - Technology Solutions 
 
 
 
 
 

>>-----Original Message-----
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[EMAIL PROTECTED] On Behalf Of Marcos Neves
>>Sent: Thursday, July 20, 2006 8:48 AM
>>To: Flashcoders mailing list
>>Subject: Re: [Flashcoders] scale9grid how to
>>
>>And how it can be done?
>>
>>On 7/20/06, Merrill, Jason <[EMAIL PROTECTED]> wrote:
>>> If it gets too messy, you can also roll your own scale 9 function for 
>>> graphics -
>>that's what I did since I'm building for Flash 7.  It's pretty easy actually.
>>>
>>> Jason Merrill
>>> Bank of America
>>> Learning & Organization Effectiveness - Technology Solutions
>>>
>>>
>>>
>>>
>>>
>>> >>-----Original Message-----
>>> >>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>> >>[EMAIL PROTECTED] On Behalf Of Marcos Neves
>>> >>Sent: Wednesday, July 19, 2006 4:34 PM
>>> >>To: Flashcoders mailing list
>>> >>Subject: [Flashcoders] scale9grid how to
>>> >>
>>> >>How can I use programaticlly scale9grid to don´t deform a roundRect when
>>> >>scaled?
>>> >>I´know how it works at design time on flash.
>>> >>_______________________________________________
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