If you are using loadMovie to load in static JPEGs or still images of
some kind, you could initially load them into a hidden movieclip on
stage... then when you're ready to duplicate them, you could use
BitmapData.draw() to clone them into place.
If you're loading in animated SWFs, then I think you may be out of
luck. I'm not aware of a workaround for duplicating loaded
movies... but I would also love to hear one! :)
-Danro
On Jul 21, 2006, at 9:01 AM, Danny Kodicek wrote:
The docs say that I can't use duplicateMovieClip on a movieClip
brought in
with loadMovie or MovieClipLoader. Is there any other way to avoid
running
loadMovie multiple times? I know the file will have been cached,
but I'm
still seeing quite a long delay when loading in several copies (and
this is
running locally, so it's not a bandwidth issue in any case).
Danny
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