Here's a noooobie suggestion, but can you not use 'delete'? > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:flashcoders- > [EMAIL PROTECTED] On Behalf Of Dimitrios Bendilas > Sent: 01 September 2006 14:53 > To: Flashcoders mailing list > Subject: Re: [Flashcoders] RE: Images stay on memory forever? > > Hello Dave, > > Thanks for helping out with this, man. > > Originally my code was: > n = 1; > btn.onRelease = function():Void { > _root["p"+n].gotoAndStop(2); > _root["p"+n].removeMovieClip(); > n++; > } > No dynamically attached symbols. Didn't work... > > Can you please download the .FLA and run a little test for yourself > if it's not much trouble? > It's at http://www.zefxis.gr/files/ImageIssue.fla > > I'm not sure if I understand correctly what you are saying here. > The first frame of the movieclips has to be blank, their content > must start from frame let's say 2, and before removing them > moving their timeline to frame 1, which is blank? Is that it? > I tried this and still doesn't work. > > Do you have an working example you can shared maybe? > > Thanks a million! > > Dimitrios > > > ----- Original Message ----- > From: "dave matthews" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, September 01, 2006 4:14 PM > Subject: [Flashcoders] RE: Images stay on memory forever? > > > > hi Dimitrios, > > > > Try using hard coded symbol_clips instead of the dynamically attached > > movies, because frame 2+ is going to contain whatever exists on keyframe > > one of the code created attached movie. > > > > For example, using an IDE target_clip symbol with the first occupied > > keyframe and the target in frame 5 will require the command > "target_clip, > > goto (key)frame5" and loadmovie content.jpg into > > replacable_target_movieclip_symbol actually exists only on frame5. The > > loaded content.jpg can be eliminated from the player by sending the > > target_clip/timeline to empty keyframe1, which is a known to be an empty > > keyframe... thus no 'load_target' no content that replaced the > > 'load_target. > > > > Placing attached movieclips on different levels is more complex since > we > > have no way to create truly empty keyframes on dynamic timelines... i > > think... :) > > > > we'll get it working, > > Dave Matthews > > > > > > ------------------------------ > > > > Message: 8 > > Date: Fri, 1 Sep 2006 11:25:13 +0300 > > From: "Dimitrios Bendilas" <[EMAIL PROTECTED]> > > Subject: Re: [Flashcoders] RE: Images stay on memory forever? > > To: "Flashcoders mailing list" <[email protected]> > > Message-ID: <[EMAIL PROTECTED]> > > Content-Type: text/plain; format=flowed; charset="iso-8859-7"; > > reply-type=response > > > > Hi Dave, > > > > Thank you for your reply! > > > > I tried everything you described here. Unfortunately, I still got the > same > > problem. > > I guess I'm not doing something right here... > > > > This is my code now: > > > > _root.attachMovie("p1", "p1", 10); > > _root.attachMovie("p2", "p2", 20); > > > > n = 1; > > > > btn.onRelease = function():Void { > > _root["p"+n].gotoAndStop(2); // frame 2 is empty > > _root["p"+n].removeMovieClip(); > > n++; > > } > > > > I even tried removing the movie clip on the next frame, after calling > > gotoAndStop(2). > > Still the same. > > > > Any thoughts? > > > > Dimitrios > > > > > > > > ----- Original Message ----- > > From: "dave matthews" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Thursday, August 31, 2006 11:02 PM > > Subject: [Flashcoders] RE: Images stay on memory forever? > > > > > >>hi Dimitrios, > >> > >>re: Anyone got any idea? > >> > >> We had problems last year with something similar, loading 6 layers of > >> tiles in a 10 x 10 grid from the terraserver: > >> http://www.davidmatthews.com/dad/07-03-05-maplicator.swf press n > >> slide/pan, double click n hold slide to zoom. > >> > >> > >> Turns out .jpg's decompress to over 3 times their size to render in > the > >> player. > >> > >> The solution we used to get rid of the memory bloat is to use > loadmovie > >> into target clips, which throws the previous .jpg's out of the clip and > >> player - replacing it with the new content. > >> > >> For a greater number of loaded movies, when we change layers in the > >> maplicator for example, we actually move to a blank frame in the target > >> clip's timeline. > >> > >> By moving to a frame where the target clips no longer exist we force > the > >> player to abandon the previously loaded .jpg's along with their holder > >> clips which also frees memory because those targets and their content > are > >> no longer anywhere in the timeline or player. > >> > >> Because the .jpg's are still in the browser cache (but not in the > >> player), when the user zooms out and we move back to the empty target > >> clips in their timeline, reloading those .jpg's is instantaneous, as > they > >> are not reoaded from the server. > >> > >>hth, > >>Dave_Matthews > >> > > > > > > _______________________________________________ > > [email protected] > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > > > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com
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