If the tiles were small enough this could be something you could do with
bitmapData - ie. Copying the image data from a master video (offstage)
into each of the tiles as it's played. Or you could just mask multiple
copies of the same flv, but I suspect there would be bigger overheads
with this technique.

M

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Jeff Gomes
> Sent: 06 September 2006 16:46
> To: Flashcoders mailing list; [email protected]
> Subject: Re: [Flashcoders] Synchronizing multiple flvs
> 
> 
> Would the tiles be contiguous and stationary with 
> instantaneous jumps from one position to another, or do their 
> positions have to animate from one location to another?
> 
> At 08:38 9/6/2006, Christopher Whiteford wrote:
> >I am looking to find out if anyone has experience in 
> splitting an FLV 
> >into multiple parts and then playing them back whereas the 
> the timing 
> >is seamless?
> >
> >The reason I ask is I need to create a picture tile game 
> which is easy 
> >enough but the client came back with this where 15 tiles playing the 
> >same flv broken into different pieces need to be unscrambled and the 
> >result would be one big video.
> >
> >Any help would be greatly appreciated.
> >
> >CW
> >...
> 
> _______________________________________________
> [email protected]
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training 
> http://www.figleaf.com http://training.figleaf.com
> 
_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to