Thanks Zeh!

I understand the concept of what you're saying to do, but don't understand 
how to apply it.

Right now I'm doing this:

onClipEvent (enterFrame) { 
framePos = int(_xmouse / 200 *( _parent._totalframes));
if (framePos<0) {
_parent.gotoAndStop(_parent._totalframes + ((framePos + 1) % 
_parent._totalframes));
} else {
        _parent.gotoAndStop(1 + (framePos % _parent._totalframes));
}
}

I thought I could change my clip event to an onPress event, but that 
doesn't work at all.

Right now this code is on the MC itself.

Thanks for the help!

Paul






When the user clicks the area, you save the main stage _xmouse to any 
other 
auxiliary variable. Then, when the user moves the mouse, if you subtract 
the 
saved/original _xmouse from the current new _xmouse, you will get the 
ammount of 'pixels' it should move (then you have to translate that to how 

many frames you want your animation to skip forward/backward).


Zeh 



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