I don't see how a generated SWF is going to be much smaller than the source (I could be wrong). As long as the files can load incrementally I don't see that the 6MB is too huge a problem; if you try to load it all in one go it would be, but if a reasonably sized XML is read in and then your images are read as needed it shouldn't be too much of a problem.

You could also look into some of the wrappers for actionscript draw commands - if some of the images are mostly shapes and text then maybe they could be represented as xml and drawn at run time (or loaded a sub-SWFs); this could potentially save space, as the same draw routines could be re-used vs. having tons of different but similar images.



My client has asked me to create a SWF that reads in some XML and generates
a course depending on the amount of questions images etc. in the XML.
They found out today that the XML with all the images comes to about 6MB -
so suddenly frightened by the implications of this, they've asked me if I
can develop a SWF, that when run, will generate the same content, but then
save the resultant SWF to a file, with all images, sound and questions
embedded in the new SWF - and then score back to the shell application as
well...

Is this even possible??

.NET is NOT an option...

Thanks...

Don

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