Hello Paul,
PS> And I want the boiler object to store unique properties for each of the
PS> boilers.
- every boiler must create his own object for store his properties.
for example:
class BoilerStore {
public var _rotation:Number;
public var _x:Number;
public var _y:Number;
// etc
}
and add to boiler class this methods:
import Game;
import BoilerStore;
class Boiler extends MovieClip {
private var game_mc : Game;
private var store_obj : BoilerStore ;
private function Boiler() {
this.store_obj = new BoilerStore();
this.game_mc = Game(this._parent);
this.game_mc.registerBoiler(this);
}
/**setRotation (Boiler.setRotation method)
* public setRotation (angle:Number) : Number;
* <pre>
*
* </pre>
* @param angle:Number ≈
* @return Void ≈
* <pre>
*
* </pre>
* <B>Example:</B>
* <pre>
* import Boiler;
*
* </pre>
**/
public function setRotation (angle:Number):Void {
this._rotation = this.store_obj._rotation = angle;
}
/**setX (Boiler.setX method)
* public setX (x:Number) : Void;
* <pre>
*
* </pre>
* @param x:Number ≈
* @return Void ≈
* <pre>
*
* </pre>
* <B>Example:</B>
* <pre>
* import Boiler;
*
* </pre>
**/
public function setX (x:Number):Void {
this._x = this.store_obj._x = x;
}
// etc
}
--
Ivan Dembicki
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