Many thanks Ivan - I wasn't familiar with self-registering. I will give your suggestion a go.....
I am still curious though as to why I cannot dynamically create the boiler movie clip reference and pass it to the boiler clip constructor - is this not possible? Thanks Paul -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Iv Sent: 03 December 2006 15:30 To: Flashcoders mailing list Subject: Re[2]: [Flashcoders] Create movieclip path within a class Hello Paul, If you already have an instances of Boiler on the stage you can use boiler's self-registering in your game class. For example you have in library: "Game_mc", linkage - Game_mc, AS 2 class - Game. "Bolier_mc", linkage - Boiler_mc, AS 2 class - Boiler. On the stage you have an instance of Game_mc contained instances of Bolier_mc inside in example you needn't to know instance name of your boilers example of self-registration: ====================== import Game; class Boiler extends MovieClip { private var game_mc : Game; private function Boiler() { this.game_mc = Game(this._parent); this.game_mc.registerBoiler(this); } } ======================== class Game extends MovieClip { private var boilers : Array; private function Game() { } /**registerBoiler (Game.registerBoiler method) * public registerBoiler (boiler_mc:Boiler) : Void; * <pre> * * </pre> * @param boiler_mc:Boiler ? * @return Void ? * <pre> * * </pre> * <B>Example:</B> * <pre> * import Game; * * </pre> **/ public function registerBoiler (boiler_mc:Boiler):Void { this.boilers.push(boiler_mc); // other actions } } ========================= PS> I do not want to create the boiler movie clips as these are already on the PS> stage. PS> Basically I want to be able to control a nested movie clip within each PS> boiler, that is called "needle_mc" PS> And I want the boiler object to store unique properties for each of the PS> boilers. PS> Your code looks very complex for my requirements - can I not simply PS> dynamically create the boiler movie clip path reference and pass it to the PS> boiler instance similar to how I passed the path to the Game class? PS> Thanks PS> Paul PS> -----Original Message----- PS> From: [EMAIL PROTECTED] PS> [mailto:[EMAIL PROTECTED] On Behalf Of Iv PS> Sent: 03 December 2006 14:30 PS> To: Flashcoders mailing list PS> Subject: Re: [Flashcoders] Create movieclip path within a class PS> Hello Paul, PS>> var vBoiler_Obj:Boiler = new Boiler(vBoilerRef); PS> - this line incorrect. PS> use create method PS> public static function create (this_mc:MovieClip, name:String, depth:Number, PS> init_obj:Object):Boiler { PS> var new_mc:MovieClip = this_mc.createEmptyMovieClip(name, depth); PS> var current_constructor:Function = Boiler; PS> new_mc.__proto__ = current_constructor.prototype; PS> var out_mc:Boiler = Boiler(new_mc); PS> for (var i:String in init_obj) { PS> out_mc[i] = init_obj[i]; PS> } PS> current_constructor.call(out_mc); PS> return out_mc; PS> } PS> and call: PS> var depth:Number = this.getNextHighestDepth(); PS> var vBoiler_Obj:Boiler = Boiler.create(this, vBoilerRef, depth) PS> PS: PS> Template for FDT: PS> public static function create (this_mc:MovieClip, name:String, depth:Number, PS> init_obj:Object):${enclosing_type} { PS> var new_mc:MovieClip = this_mc.createEmptyMovieClip(name, depth); PS> var current_constructor:Function = ${enclosing_type}; PS> new_mc.__proto__ = current_constructor.prototype; PS> var out_mc:${enclosing_type} = ${enclosing_type}(new_mc); PS> for (var i:String in init_obj) { PS> out_mc[i] = init_obj[i]; PS> } PS> current_constructor.call(out_mc); PS> return out_mc; PS> } -- Ivan Dembicki ______________________________________________________________________ [EMAIL PROTECTED] | http://www.artlebedev.ru | http://www.sharedfonts.com _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

