Many thanks Ivan - I wasn't familiar with self-registering. I will give your
suggestion a go.....

I am still curious though as to why I cannot dynamically create the boiler
movie clip reference and pass it to the boiler clip constructor - is this
not possible?

Thanks

Paul

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Iv
Sent: 03 December 2006 15:30
To: Flashcoders mailing list
Subject: Re[2]: [Flashcoders] Create movieclip path within a class

Hello Paul,

If you already have an instances of Boiler on the stage you can use
boiler's self-registering in your game class.

For example you have in library:
"Game_mc", linkage - Game_mc, AS 2 class - Game.
"Bolier_mc", linkage - Boiler_mc, AS 2 class - Boiler.

On the stage you have an instance of Game_mc contained instances of
Bolier_mc inside

in example you needn't to know instance name of your boilers

example of self-registration:

======================

import Game;
 
class Boiler extends MovieClip {

        private var game_mc : Game;
        
        private function Boiler() {
                this.game_mc = Game(this._parent);
                this.game_mc.registerBoiler(this);
        }
        
}
========================

class Game extends MovieClip {

        private var boilers : Array;
        
        private function Game() {
                
        }
        
        /**registerBoiler (Game.registerBoiler method)
        * public registerBoiler (boiler_mc:Boiler) : Void;
        * <pre>
        *       
        * </pre>
        * @param boiler_mc:Boiler ? 
        * @return Void ? 
        * <pre>
        *       
        * </pre>
        * <B>Example:</B>
        * <pre>
        *       import Game;
        *
        * </pre>
        **/ 
        public function registerBoiler (boiler_mc:Boiler):Void {
                this.boilers.push(boiler_mc);
                // other actions
        }
        
}

=========================


PS> I do not want to create the boiler movie clips as these are already on
the
PS> stage.

PS> Basically I want to be able to control a nested movie clip within each
PS> boiler, that is called "needle_mc"

PS> And I want the boiler object to store unique properties for each of the
PS> boilers.

PS> Your code looks very complex for my requirements - can I not simply
PS> dynamically create the boiler movie clip path reference and pass it to
the
PS> boiler instance similar to how I passed the path to the Game class?

PS> Thanks

PS> Paul



PS> -----Original Message-----
PS> From: [EMAIL PROTECTED]
PS> [mailto:[EMAIL PROTECTED] On Behalf Of Iv
PS> Sent: 03 December 2006 14:30
PS> To: Flashcoders mailing list
PS> Subject: Re: [Flashcoders] Create movieclip path within a class

PS> Hello Paul,

PS>> var vBoiler_Obj:Boiler = new Boiler(vBoilerRef);
PS> - this line incorrect.

PS> use create method

PS> public static function create (this_mc:MovieClip, name:String,
depth:Number,
PS> init_obj:Object):Boiler {
PS>  var new_mc:MovieClip = this_mc.createEmptyMovieClip(name, depth);
PS>  var current_constructor:Function =  Boiler;
PS>  new_mc.__proto__ =  current_constructor.prototype;
PS>  var out_mc:Boiler = Boiler(new_mc);
PS>  for (var i:String in init_obj) {
PS>   out_mc[i] = init_obj[i];
PS>  }
PS>  current_constructor.call(out_mc);
PS>  return out_mc;
PS> }


PS> and call:

PS> var depth:Number = this.getNextHighestDepth();
PS> var vBoiler_Obj:Boiler = Boiler.create(this, vBoilerRef, depth)


PS> PS:
PS> Template for FDT:

PS> public static function create (this_mc:MovieClip, name:String,
depth:Number,
PS> init_obj:Object):${enclosing_type} {
PS>         var new_mc:MovieClip = this_mc.createEmptyMovieClip(name,
depth);
PS>         var current_constructor:Function =  ${enclosing_type};
PS>         new_mc.__proto__ =  current_constructor.prototype;
PS>         var out_mc:${enclosing_type} = ${enclosing_type}(new_mc);
PS>         for (var i:String in init_obj) {
PS>                 out_mc[i] = init_obj[i];
PS>         }
PS>         current_constructor.call(out_mc);
PS>         return out_mc;
PS> }




-- 
Ivan Dembicki
______________________________________________________________________
[EMAIL PROTECTED] | http://www.artlebedev.ru | http://www.sharedfonts.com

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