The function look like this:

private function nextSlide():Void {
  
  slide_num++;
  if(slide_num > total_slides) slide_num = 1; 

  container_1_x -= image_width;
  container_2_x -= image_width;
  
  if(slide_num == 2){
   container_2_x = image_width;
   if(image_container_2_mc.getDepth() > image_container_1_mc.getDepth()
)
    image_container_1_mc.swapDepths(image_container_2_mc);
  }
  
  if(slide_num == total_slides){
   container_1_x = image_width;
   if(image_container_1_mc.getDepth() > image_container_2_mc.getDepth()
)
    image_container_2_mc.swapDepths(image_container_1_mc);
  }
  
  ZigoEngine.doTween({target:image_container_1_mc, x:container_1_x,
seconds:2, ease:"easeOutQuart"});  
  ZigoEngine.doTween({target:image_container_2_mc, x:container_2_x,
seconds:2, ease:"easeOutQuart"}); 

 }

There are image_container in order to make a image carouse. I am afraid
that it does not help any!

 

Adam  

 

 

 

 

What does the "nextOne" function look like?

On 1/15/07, Adam Raft <[EMAIL PROTECTED]> wrote:

> I use setInterval to change slides in a slidshow class. It all work

> fine until it put the slideshow into a project with more than one
show.

> Iven the different show are located in different swf files that are

> loaded and unloaded frome the main file it seems that the

> Intrevalobjects stays in memory and for each time the increasses
making

> the show goes faster and faster. I used:

>

> var ID = setInterval(this, "nextOne", 2000);

>

> I would had thought that "this" would keep the call to the scope of

> object that inisiated the setInterval.

>

> Well I also tryed to implement kenny bunch's IntervalManager Class -
no

> help there.

>

> Any sugestions?

>

>

> Adam

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