The Head First Design Patterns book rocks and I definitely recommend it
to anyone wanting to learn about design patterns. I actually got a kick
out of the clip art and humor but I'm kind of quirky that way I guess.
The Java examples were trivial to port to ActionScript and a good exercise.
The GoF book reads more like a college textbook. I use it from time to
time to compare notes between my different pattern books but it's
definitely not the one I pick up first. The introduction section of the
book is a good read. However, unlike Java or C#, if you don't know C++
you might find the examples difficult to understand.
The ActionScript 3 with Design Patterns is also very good. It's
obviously very specific to ActionScript unlike the other two books so
the samples don't need to be ported.
James O'Reilly — Consultant
Adobe Certified Flash Expert
http://www.jamesor.com
Design • Code • Train
David Ham wrote:
Been a while since I've posted here, a few years I think. I miss the
geek
tangents / debates. =)
Good man! Seriously, the world affords precious few opportunities to
truly geek out on design patterns and such. Internet mailing lists
excepted of course.
I have the Head First Design Patterns book, and I have to say I like
it, in spite of its profusion of clip art and cheesy humor. Despite
these stylistic affronts, it presents the material in a way that is
easy to learn.
What's the consensus on the GoF book? I know it's a classic, but so is
Ulysses and dog if I can read that. I don't have a CS background-- Flash
is about as far as my programming expertise extends--so the Head First
style works for me. Is GoF accessible for people who don't program in C++?
OK
DAH
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