Paul,

I know it's no help, but I recently ran into this also and never found a workaround...

I'd love to know if you find one!

--Dave




Heya folks,

This is baffling me (and making me very annoyed), and I haven't found an
answer elsewhere, so here goes...

I have a main movie with a custom drag "scrubber" control. At the core of my app (Flash 8 Pro) is this scrubber that needs to simply return its
position so I can use it to display the proper frame of a movie clip
(with many frames).

Problem is that dragging the scrubber in one direction very slowly will frequently get erratic and NOT just increase or decrease relevant to the
drag direction.  Now, I originally thought it could be poor rounding
math code on my part, but I finally put a text counter on the screen
that simply displays the value of "mcTheMovieClip._x" which is the
dragged clip.  Here's what I mean by erratic:

Dragging from left to right, ._x reports:
..101, 102, 101, 102, 103, 104, ..

What the friggin' poo??  What exactly causes a dragged movie clip to
jump back/forth a pixel or two?  It's making an accurate, consistently
one-directional drag behavior to be roughly impossible!

I'm miffed, but hopefully somebody has a clue on this and would be so
kind as to throw down some helpful bits.

Thanks!
Paul Hoza

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