We've built some applications for CD, and have run into 'security sandbox' issues. They were very frustrating. The DVD will be considered 'local content', and you can read about the issues here: http://www.adobe.com/products/flashplayer/articles/localcontent/
When you begin testing your applications, make sure you are doing so with 'default' security settings in Flash. I'm guessing most of us have turned them to 'always allow' because we got security errors once and just turned them off, but you can't expect your clients to have that set, or want to change them. Without installing something on the users machine, changing the security settings requires access to the internet, (which is very silly IMO) but you may need to take internet-less users who won't be able to change their settings into account as well. As far as SharedObjects go, the user may be able to change them, and clearing their internet caches may delete the SharedObjects (and thus their scores). -Dan -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of nik crosina Sent: Sunday, April 08, 2007 4:03 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] basic flash games development issues Hi, I am putting together a quote for a client who needs to have a number of games developed for a DVD. I am new to games dev and running Flash from disks so my questions are now: Are there any special issues relating to putting (existing) games onto disks? How would we keep high scores, etc. Can Flash write to disks when run from a DVD? I am planning to use Zinc to run the swf in, which raises some questions regarding the needed compatibility: The interface of the thing will need to display also PDF files, something I never had to do in Flash. Is this possible and can they be displayed inside4 Flash or only opened externally with existing / installed Acrobats (or Acr. Readers)? Are there any viable alternatives to Zinc? All the above *needs* to run on Win 98, XP and Vista, and the client would be in 7th heaven if we can get it to work on Mac and Linux OSs. Are there any issues we could encounter or reasons why this would not work/ I am thinking along the lines of players not being available for any of the above platforms, or implementing things differently on different platforms. Is there a ball park guide line how long the development of a simple 'point and shoot/avoidance' game would take under the above restrictions? I hope this is not too OT, thanks for any responses. Nik C _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com This e-mail and its attachments are intended only for the use of the addressee(s) and may contain privileged, confidential or proprietary information. If you are not the intended recipient, or the employee or agent responsible for delivering the message to the intended recipient, you are hereby notified that any dissemination, distribution, displaying, copying, or use of this information is strictly prohibited. If you have received this communication in error, please inform the sender immediately and delete and destroy any record of this message. Thank you. _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com