I figured as much but he did commented that he wanted to do a similar game
but not as complicated. So learning on how to do collision detection should
be a good start :)

On 5/18/07, Joshua Sera <[EMAIL PROTECTED]> wrote:

That game's actually not as simple as you might think,
unless you already have the math background (verlet
integration/swept circle hit tests/camera or viewport
systems) to replicate what this game does. If you
don't already know the math/algorithms for what I'm
talking about, you'll want to google them.

The author might be using Flash's hitTest() method for
collision detection, but I kind of doubt it.


--- Pedro Kostelec <[EMAIL PROTECTED]> wrote:

> hi flash coders
> First of all scuse me for my English
> I'm quite new in flash and I want to create a game
> like this one in this
> website:
> http://www.teagames.com/games/tgmotocross3/play.php
> of course not so complicated, bcouse it would be my
> 1st flash file
> I was trying to do a motorbike riding on some ground
> with the hitTest()
> function, but It just doesn't work  becouse the
> ground is a curved line and
> the bike just get stright it when the ground grown
> up.
> If someone knows a good tutorial for such things,
> please help me.
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