I'm currently developing on both. My only immediate thought is that there are (currently) a few more tools available on Windows. Notably FlashDevelop, which is an excellent IDE that I use every day. And TortoiseSVN (there are Mac equivalents, but they're not quite as slick).
However, if you get an Intel-based Mac and run Parallels/Bootcamp on it then even those problems go away. A couple of years ago I'd have said Windows (without a moment's hesitation). Now? Whichever OS you're comfortable with. One thought for you, tho' - have you any idea what platform your audience will be using? If predominantly one or the other, make sure you have access to that platform at least for testing purposes. Ian On 6/20/07, Seth Green <[EMAIL PROTECTED]> wrote:
I'd say your choice of Mac vs. PC should go well beyond which is better for flash development considering there are major differences between the two. I'd like to challenge the rest of the people on the list not to get into a PC vs Mac fanboy debate and keep this particular discussion to flash development on the two OSs. My only anecdotal evidence is that my wife works for a prominent interactive agency that does a ton of flash development. their entire flash team uses Macs.
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