Thanks Matthias. I'll look into ASVDrawing. If I'm not mistaken, old Illustrator uses cubic-beziers, whereas Flash uses quadratic. There are some algorithms for approximating a conversion, but I'd rather not go down that road....

Matthias Dittgen wrote:

Hi,

if your artist produced vector graphics using Flash, you could use the
commercial version of ASV (http://www.buraks.com/asv/). ASV can export
these graphics and produces an intermediate format for them based on
Array.

You can use this Array directly in your AS Code and draw the graphics
via script using the Drawing API methods of Actionscript. You can
easily modify the data in the Array before you draw them to screen.

See the links below or search for "ASVDrawing":
http://www.peterjoel.com/ActionScript/ASVDrawing.as
http://www.peterjoel.com/Samples/?go=logoskew

If using dynamic drawing via Actionscript is an option for you, you
could "export" your data to Actionscript also using other detours,
e.g. exporting to 'easy to parse' vector formats like old Illustrator
formats and importing/converting them afterwards to Actionscript.

hth,
Matthias

2007/6/24, Andrew Sinning <[EMAIL PROTECTED]>:

Our artist has built a set of graphics using Flash.  Now I need to
derive a set of algoriths to reproduce the different graphic elements at
any scale or hue.  Is there any way to "get" curve, gradiet, and fill
data about the various layers of a movie clip using AS2? What about AS3?

My goal is to create a skin.  Am I going about this the wrong way?  The
online literature about skinning AS2 components is pretty weak.  Are
there any great books on this subject?
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