Thanks.  This is excellent.

Burak KALAYCI wrote:

Hi,

Yes, Peter's classes ship with ASV along with Ivan's AS2 class. Both of the main class codes are also duplicated in ASV help file, available online.

I can send the class code to anyone interested, just email me and have "ASV" in the subject line else I may miss it.

One can get Peter's code and see pages through http://www.archive.org .

http://web.archive.org/web/20040813055937/http://www.peterjoel.com/ActionScript/index.php?go=asvdrawingtransform

Best regards,
Burak
www.asvguy.com

Burak KALAYCI, Manitu Group
http://www.buraks.com
http://www.manitugroup.com

----- Original Message ----- From: "Peter Hall" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, June 26, 2007 12:43 AM
Subject: Re: [Flashcoders] how to "get" controls and anchors of curve,gradients, etc.


I think those links are dead now. I lost some files a couple of years
back, during an ill-planned move. They are possibly lurking somewhere
on an old backup. But I think all the AS files ship with ASV anyway,
or else are available somewhere on buraks.com. It's worth asking Burak
for them.

Peter

On 6/25/07, Matthias Dittgen <[EMAIL PROTECTED]> wrote:

If you can't find all necessary files and classes, I can probably help you out.

But I have not bought ASV yet myself - but I like the ASVDrawing
format. It is also used by Helen Triolos classes to draw SVG using
Actionscript.
So if Flash would save directly as SVG (does Flash CS3?) your workflow
would include using SVG. ;-)

You're probably right about old Illustrator format. It is near to be
human readably though, isn't it? At least it is (well) documented.

You might want to ask Burak (the ASV Guy) yourself, what ASV could do for you.

Matthias

2007/6/25, Andrew Sinning <[EMAIL PROTECTED]>:
> Thanks Matthias.  I'll look into ASVDrawing.
>
> If I'm not mistaken, old Illustrator uses cubic-beziers, whereas Flash
> uses quadratic.  There are some algorithms for approximating a
> conversion, but I'd rather not go down that road....
>
> Matthias Dittgen wrote:
>
> > Hi,
> >
> > if your artist produced vector graphics using Flash, you could use > > the > > commercial version of ASV (http://www.buraks.com/asv/). ASV can > > export > > these graphics and produces an intermediate format for them based on
> > Array.
> >
> > You can use this Array directly in your AS Code and draw the graphics
> > via script using the Drawing API methods of Actionscript. You can
> > easily modify the data in the Array before you draw them to screen.
> >
> > See the links below or search for "ASVDrawing":
> > http://www.peterjoel.com/ActionScript/ASVDrawing.as
> > http://www.peterjoel.com/Samples/?go=logoskew
> >
> > If using dynamic drawing via Actionscript is an option for you, you
> > could "export" your data to Actionscript also using other detours,
> > e.g. exporting to 'easy to parse' vector formats like old Illustrator
> > formats and importing/converting them afterwards to Actionscript.
> >
> > hth,
> > Matthias
> >
> > 2007/6/24, Andrew Sinning <[EMAIL PROTECTED]>:
> >
> >> Our artist has built a set of graphics using Flash.  Now I need to
> >> derive a set of algoriths to reproduce the different graphic > >> elements at > >> any scale or hue. Is there any way to "get" curve, gradiet, and > >> fill > >> data about the various layers of a movie clip using AS2? What about
> >> AS3?
> >>
> >> My goal is to create a skin. Am I going about this the wrong way? > >> The > >> online literature about skinning AS2 components is pretty weak. Are
> >> there any great books on this subject?
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