Hi,
i wudnt clutter everything with delegates and extra function creations when
its not needed:)
greetz
JC
On 7/16/07, Jesse Graupmann <[EMAIL PROTECTED]> wrote:
For variety sake, here is a simple alternative.
mx.events.EventDispatcher.initialize ( mc );
handleEvent ( mc, 'onPress' );
handleEvent ( mc, 'onRelease' );
handleEvent ( mc, 'onReleaseOutside' );
mc.addEventListener ( 'onPress', mx.utils.Delegate.create ( this,
eventHandler ) )
mc.addEventListener ( 'onRelease', mx.utils.Delegate.create ( this,
eventHandler ) )
mc.addEventListener ( 'onReleaseOutside', mx.utils.Delegate.create ( this,
eventHandler ) )
function handleEvent ( obj:Object, event:String )
{
obj [ event ] = function(){this.dispatchEvent ({type:event,
target:this }) }
}
function eventHandler ( evt:Object )
{
trace( evt.type + '\t\t\t' + evt.target );
}
_____________________________
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_____________________________
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Monday, July 16, 2007 10:23 AM
To: [email protected]
Subject: RE: [Flashcoders] Arguments.callee._name?
Slight typo in my last example, try this:
import mx.utils.Delegate
var oRel:Object = myButton_mc.onRelease = Delegate.create(this,
myButtonMethod)
var oRol:Object = myButton_mc.onRollOver = Delegate.create(this,
myButtonMethod)
oRel.name = "onRelease"
oRol.name = "onRollOver"
function myButtonMethod():Void
{
trace(arguments.caller.name)
}
Basically you are assigning the delegate to an object, and then tacking
on a custom property to the object.
Curious though, why you need to do this?
Jason Merrill
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