I'm curious to see what kind of luck you guys have
with this. It'd be really cool if you could email me
when you guys test from behind a firewall, just to
tell me whether it was successful or not.

Anyway, I actually started out using TCP/IP for this,
but found (just like many game programmers before me)
that it was way too slow for real-time games.
(Although right now I'm still using TCP/IP for sending
control info to the server) For animation purposes, a
dropped packet just means a skipped frame, and a
skipped frame here and there is no big deal. TCP/IP's
guarantee that packets will get delivered in order
means re-sending packets over and over, which leads to
huge latency.

It's possible to get UDP data through a firewall,
Counterstrike does it, Skype does it, all multiplayer
FPSes do it. I just have to figure out how to do it
with a standalone projector.

Skype's technique here:
http://www.heise-security.co.uk/articles/82481

--- John Grden <[EMAIL PROTECTED]> wrote:

> all tests were local, we actually hadn't tried it
> with an external server /
> firewall situation
> 
> On 7/15/07, Joshua Sera <[EMAIL PROTECTED]>
> wrote:
> >
> > Did you have problems getting the UDP packets
> through
> > firewalls? That's what I'm getting stuck on now.
> >
> >
> > --- John Grden <[EMAIL PROTECTED]> wrote:
> >
> > > We did use ScreenweaverHX with UDP with Red5 for
> a
> > > multiplayer game
> > > (paperworld3d) and the intial tests worked well
> > > (speed-wize)
> > >
> > > On 7/15/07, Joshua Sera
> <[EMAIL PROTECTED]>
> > > wrote:
> > > >
> > > > Hi, I'm developing a multi-player game in
> Flash as
> > > a
> > > > personal project, and I'm curious if anyone
> else
> > > knows
> > > > of any standalone projectors besides MDM Zinc
> > > support
> > > > UDP packets?
> > > >
> > > > Zinc seems to be having some issues with
> memory
> > > leaks.
> > > > (Not my application, but Zinc itself.) Also,
> it
> > > seems
> > > > like it's having some problems with AS2, and
> > > attaching
> > > > movies. (I don't THINK it's my code, as the
> parts
> > > in
> > > > question have been in pretty regular use since
> AS2
> > > > came out, but I'm not totally sure.)
> > > >
> > > > If I could use a different projector
> application,
> > > I
> > > > could pin things down more easily, plus the
> memory
> > > > leak (600 megs in an hour or so) makes me
> nervous.
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> >
> >
>
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