The event will fire to all listeners, meaning that if you have multiple instances (of a class) that listens to Key events, you'l see multiple trace output.
The following on the main timeline only displays output once: function onKeyUp() { if (Key.getCode() == Key.ENTER) trace("Enter pressed"); } Key.addListener(this); regards, Muzak ----- Original Message ----- From: "Matthias Dittgen" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com> Sent: Tuesday, August 14, 2007 11:26 AM Subject: [Flashcoders] onKeyDown/Up fires twice in dynamic TextField > Hello, > > in my current project the onKeyDown event is fired twice, when the key > is hit in Textfields. > I googled already this problem and always found only a description of > the same problem as my one but no solution. Anyone solved this > already? > > Here's some example code (nothing special): > > // trace "Enter pressed" twice, while Enter is pressed only once > keyListener.onKeyUp = function() > { > if (Key.getCode() == Key.ENTER) > trace("Enter pressed"); > } > > Thanks, > Matthias _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com