If you are using Flash 8+ you could use the Bitmapdata datatype to copy it
to a new movieclip and scale it to thumbnail size I think.


On 8/23/07, Alan MacDougall <[EMAIL PROTECTED]> wrote:
>
> julian atienza wrote:
> > To avoid loading twice times the image (first in 100% and second in
> > "thumbnail" navigation image) ... how could i copy content of first
> > movieclip to second one with fixed size
> I did something similar to this while trying to implement my own
> Bitmap-based magnifying glass (following this example by Grant Skinner:
> http://www.gskinner.com/blog/archives/2005/09/flash_8_bluepri.html). You
> can use a single MovieClip as the source for as many individual bitmaps
> as you want, limited only by your CPU power. Look up the basics of
> attaching bitmaps and using BitmapData.draw -- that's all readily
> available in the manuals and tutorials. Then just create two bitmaps
> attached to two movieclips, and do this:
>
> // assume that source is the MovieClip containing the original image
> var matrix:Matrix;
> var normalScale:Number = 1.0;
> var thumbScale:Number = 0.25;
>
> // draw to the bitmap at the normal scale
> matrix = source.transform.matrix;
> matrix.scale(normalScale, normalScale);
> normalBitmap.draw(source, matrix);
>
> // draw to the bitmap at the thumbnail scale
> matrix = source.transform.matrix;
> matrix.scale(thumbScale, thumbScale);
> thumbBitmap.draw(source, matrix);
>
> Now the normalBitmap (a BitmapData object) has your image at full size,
> and thumbBitmap has the image at 1/4 size.
>
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