One High-Resolution Graphic explorer.
Before 3 seconds, flash load correctly that big size, and i'm trying
this inside my class:
{ ....
(my class has the typical movieclip loader with addListener(this); )
.....
public function onLoadInit(mcTarget:MovieClip):Void {
//Big size image is now loaded at 100% size !!!
//i have to copy scaled image to thumbnail for
//Navigation purposes like in photoshop
//Calculate factor
var factorH:Number = _mcThumbnail._height / mcTarget._height;
var factorW:Number = _mcThumbnail._width / mcTarget._width;
//copy bitmap with matrix transformation
_myBitMap = new
BitmapData(_mcThumbnail._width,_mcThumbnail._height,false,0x00FFFFFF);
_myMatrix = mcTarget.transform.matrix;
_myMatrix.scale(factorH,factorW);
_myBitMap.draw(mcTarget,_myMatrix);
//I catch it! - now i have the bitmap
_mcThumbnail.attachBitmap(_myBitMap,1);
}
but i'm not sure if it's going ok... at least now i haven't to make
another load but... i think the thumbnail is scaling the portion of
big image i see in screen, not the whole image...
Excuse my english :( i'm trying to explain it as fine as i can. Thanks
2007/8/23, Alan MacDougall <[EMAIL PROTECTED]>:
> julian atienza wrote:
> > Image is 72Mb.
> >
>
> This is your first problem. I can't think of a single reason you would
> have to load a 72 MB image into Flash. Could you tell us a little more
> about your application?
>
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