Hello Sorry for the dramatic title. I've got a finished game that was developed in AS3 for the standalone Flash 9 Player. The publisher now wants to migrate the game to run under to a C++ wrapper product to get rid of the right mouse contextual menu on Windows.
Since the only commercial product that seems to do this for Mac and PC is Zinc, I gave this a try and was surprised at the disparity between the way the game runs in Zinc vs. the standalone Flash player. Mostly the issues seem to revolve around how external swfs are loaded and handled. After converting the game to use absolute paths, the external swf files fail to load in some cases and in others they load but show up black with a bizarre echo in the audio. Even if I'm able to work around those issues, I'm afraid of what may lay beyond these initial problems. A few questions for those with zinc experience: * Is this a stable/reliable product for AS3 yet? * How much does the actionscipt code need to be tailored to work around zinc idiosyncrasies? (meaning the actionscript itself and not the mdm commands). * To develop for both mac and pc, what is the additional effort here to make it run on the mac? Does the Mac version of zinc have it's own idiosyncrasies that will have to be dealt with? Thanks, August -- --------------------------------------------------------- -------------------------------------------------------- August Gresens Senior Developer Black Hammer Productions, NYC [EMAIL PROTECTED] --------------------------------------------------------- -------------------------------------------------------- _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

