Hello

Sorry for the dramatic title. I've got a finished game that was developed in
AS3 for the standalone Flash 9 Player. The publisher now wants to migrate
the game to run under to a C++ wrapper product to get rid of the right mouse
contextual menu on Windows.

Since the only commercial product that seems to do this for Mac and PC is
Zinc, I gave this a try and was surprised at the disparity between the way
the game runs in Zinc vs. the standalone Flash player.

Mostly the issues seem to revolve around how external swfs are loaded and
handled. After converting the game to use absolute paths, the external swf
files fail to load in some cases and in others they load but show up black
with a bizarre echo in the audio.

Even if I'm able to work around those issues, I'm afraid of what may lay
beyond these initial problems.  A few questions for those with zinc
experience:

* Is this a stable/reliable product for AS3 yet?

* How much does the actionscipt code need to be tailored to work around zinc
idiosyncrasies? (meaning the actionscript itself and not the mdm commands).

* To develop for both mac and pc, what is the additional effort here to make
it run on the mac? Does the Mac version of zinc have it's own idiosyncrasies
that will have to be dealt with?

Thanks,

August

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August Gresens
Senior Developer
Black Hammer Productions, NYC
[EMAIL PROTECTED]

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