I worked with zinc for a while, but I didn't have the absolute or
relative path problem at all. My Problem was more like Ben stated, the
document was not accurate especially the return object type.

On Jan 8, 2008 7:16 AM, ben gomez farrell <[EMAIL PROTECTED]> wrote:
> I've found that Zinc has been pretty stable for what I've used it for in
> Flash 8 so far (unfortunately the product had some blue screen of death
> effect that I'm not sure if we can chalk that up to DirectX in Zinc or
> the DRM system we used).
>
> Anyway, using Zinc wasn't hell for me.  LEARNING to use Zinc was hell
> for me.  I came across so many inaccuracies in the documentation - like
> differences in the types of objects you get returned from methods or
> what types of objects you send in a parameter were just plain marked up
> in the documentation wrong.  So a lot of times, I had to figure this
> stuff out on my own, or look for use cases in the Multidmedia forums.
>
> So if all you're doing is looking at the docs, you may want to get some
> demos, or look at the forums, because you may be doing something wrong
> and not know it.
>
> Or....who knows, it's not so stable for AS3.
> ben
>
> August Gresens wrote:
> > Hello
> >
> > Sorry for the dramatic title. I've got a finished game that was developed in
> > AS3 for the standalone Flash 9 Player. The publisher now wants to migrate
> > the game to run under to a C++ wrapper product to get rid of the right mouse
> > contextual menu on Windows.
> >
> > Since the only commercial product that seems to do this for Mac and PC is
> > Zinc, I gave this a try and was surprised at the disparity between the way
> > the game runs in Zinc vs. the standalone Flash player.
> >
> > Mostly the issues seem to revolve around how external swfs are loaded and
> > handled. After converting the game to use absolute paths, the external swf
> > files fail to load in some cases and in others they load but show up black
> > with a bizarre echo in the audio.
> >
> > Even if I'm able to work around those issues, I'm afraid of what may lay
> > beyond these initial problems.  A few questions for those with zinc
> > experience:
> >
> > * Is this a stable/reliable product for AS3 yet?
> >
> > * How much does the actionscipt code need to be tailored to work around zinc
> > idiosyncrasies? (meaning the actionscript itself and not the mdm commands).
> >
> > * To develop for both mac and pc, what is the additional effort here to make
> > it run on the mac? Does the Mac version of zinc have it's own idiosyncrasies
> > that will have to be dealt with?
> >
> > Thanks,
> >
> > August
> >
> >
>
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