I worked with zinc for a while, but I didn't have the absolute or relative path problem at all. My Problem was more like Ben stated, the document was not accurate especially the return object type.
On Jan 8, 2008 7:16 AM, ben gomez farrell <[EMAIL PROTECTED]> wrote: > I've found that Zinc has been pretty stable for what I've used it for in > Flash 8 so far (unfortunately the product had some blue screen of death > effect that I'm not sure if we can chalk that up to DirectX in Zinc or > the DRM system we used). > > Anyway, using Zinc wasn't hell for me. LEARNING to use Zinc was hell > for me. I came across so many inaccuracies in the documentation - like > differences in the types of objects you get returned from methods or > what types of objects you send in a parameter were just plain marked up > in the documentation wrong. So a lot of times, I had to figure this > stuff out on my own, or look for use cases in the Multidmedia forums. > > So if all you're doing is looking at the docs, you may want to get some > demos, or look at the forums, because you may be doing something wrong > and not know it. > > Or....who knows, it's not so stable for AS3. > ben > > August Gresens wrote: > > Hello > > > > Sorry for the dramatic title. I've got a finished game that was developed in > > AS3 for the standalone Flash 9 Player. The publisher now wants to migrate > > the game to run under to a C++ wrapper product to get rid of the right mouse > > contextual menu on Windows. > > > > Since the only commercial product that seems to do this for Mac and PC is > > Zinc, I gave this a try and was surprised at the disparity between the way > > the game runs in Zinc vs. the standalone Flash player. > > > > Mostly the issues seem to revolve around how external swfs are loaded and > > handled. After converting the game to use absolute paths, the external swf > > files fail to load in some cases and in others they load but show up black > > with a bizarre echo in the audio. > > > > Even if I'm able to work around those issues, I'm afraid of what may lay > > beyond these initial problems. A few questions for those with zinc > > experience: > > > > * Is this a stable/reliable product for AS3 yet? > > > > * How much does the actionscipt code need to be tailored to work around zinc > > idiosyncrasies? (meaning the actionscript itself and not the mdm commands). > > > > * To develop for both mac and pc, what is the additional effort here to make > > it run on the mac? Does the Mac version of zinc have it's own idiosyncrasies > > that will have to be dealt with? > > > > Thanks, > > > > August > > > > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- www.shang-liang.com _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

