Here's an update, just in case someone else is having the same problems. >From looking around more on the zinc forums, it seems others are having problems running AS3/Flash Player 9 apps in Zinc 2.5. I also tested another wrapper called Janus which worked, so this confirmed that the problem is with Zinc.
Since Janus is not cross platform and doesn't have the controls to disable the right mouse button, we will likely wait until Zinc 3.0 comes out and try again. August On Jan 8, 2008 4:49 AM, Shang <[EMAIL PROTECTED]> wrote: > I worked with zinc for a while, but I didn't have the absolute or > relative path problem at all. My Problem was more like Ben stated, the > document was not accurate especially the return object type. > > On Jan 8, 2008 7:16 AM, ben gomez farrell <[EMAIL PROTECTED]> wrote: > > I've found that Zinc has been pretty stable for what I've used it for in > > Flash 8 so far (unfortunately the product had some blue screen of death > > effect that I'm not sure if we can chalk that up to DirectX in Zinc or > > the DRM system we used). > > > > Anyway, using Zinc wasn't hell for me. LEARNING to use Zinc was hell > > for me. I came across so many inaccuracies in the documentation - like > > differences in the types of objects you get returned from methods or > > what types of objects you send in a parameter were just plain marked up > > in the documentation wrong. So a lot of times, I had to figure this > > stuff out on my own, or look for use cases in the Multidmedia forums. > > > > So if all you're doing is looking at the docs, you may want to get some > > demos, or look at the forums, because you may be doing something wrong > > and not know it. > > > > Or....who knows, it's not so stable for AS3. > > ben > > > > August Gresens wrote: > > > Hello > > > > > > Sorry for the dramatic title. I've got a finished game that was > developed in > > > AS3 for the standalone Flash 9 Player. The publisher now wants to > migrate > > > the game to run under to a C++ wrapper product to get rid of the right > mouse > > > contextual menu on Windows. > > > > > > Since the only commercial product that seems to do this for Mac and PC > is > > > Zinc, I gave this a try and was surprised at the disparity between the > way > > > the game runs in Zinc vs. the standalone Flash player. > > > > > > Mostly the issues seem to revolve around how external swfs are loaded > and > > > handled. After converting the game to use absolute paths, the external > swf > > > files fail to load in some cases and in others they load but show up > black > > > with a bizarre echo in the audio. > > > > > > Even if I'm able to work around those issues, I'm afraid of what may > lay > > > beyond these initial problems. A few questions for those with zinc > > > experience: > > > > > > * Is this a stable/reliable product for AS3 yet? > > > > > > * How much does the actionscipt code need to be tailored to work > around zinc > > > idiosyncrasies? (meaning the actionscript itself and not the mdm > commands). > > > > > > * To develop for both mac and pc, what is the additional effort here > to make > > > it run on the mac? Does the Mac version of zinc have it's own > idiosyncrasies > > > that will have to be dealt with? > > > > > > Thanks, > > > > > > August > > > > > > > > > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > -- > www.shang-liang.com > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- --------------------------------------------------------- -------------------------------------------------------- August Gresens Technical Director Black Hammer Productions, NYC [EMAIL PROTECTED] --------------------------------------------------------- -------------------------------------------------------- _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

