Hello Steven,

yes, I noticed that. I am waiting for ns.bytesLoaded == ns.bytesTotal,
and I wait even until  metadata are received, as mentioned earlier.
I have shut off the unwanted sound behavior now, but don't know, how I did it.

pause(false) ist AS2, Steven?
AS3/FlexBuilder doesn't allow me to have parameters for ns.pause().

Sure, we talk about flv from file and ns.play(urlToFile).

I changed ns.bufferTime to a higher value, now.
That's everything I changed lately, and waiting for metadata seems to
become faster (can't explain). I know, that it'll take time to load
the header/metadata portion of a flv, Steven, but it felt to long.
Now, with bigger buffer time (sounds crazy, I know) it is much faster.

I'll try the ByteArray idea...

Regards,
Matthias

On Jan 21, 2008 12:07 PM, Steven Sacks <[EMAIL PROTECTED]> wrote:
> Glen,
>
> Unfortunately, I discovered a bug with the code I posted. The
> NetStream.Buffer.Flush does not fire if the NetStream is paused.  You
> have to check to see if the ns.bytesLoaded == ns.bytesTotal in the
> onProgress.
>
>
> Matthias,
>
> I have never had any unwanted sound behavior when I use:
>
> ns.play(src);
> ns.pause(true);
>
> If you are hearing an audio blip, it's simple to fix by applying a
> SoundTransform with the volume set to 0 before you play/pause the NetStream.
>
> var transform:SoundTransform = ns.soundTransform;
> transform.volume = 0;
> ns.soundTransform = transform;
> ns.play(src);
> ns.pause(true);
>
> For the sake of this discussion, I'm going to assume we're talking about
> progressive downloads as opposed to FLVs streamed from FMS.
>
> You cannot attach a single NetStream to multiple Video instances.
>
> If you fully load an FLV and caching is turned on (never a guarantee,
> but likely) then the FLV will load instantly for the next NetStream that
> loads it.  HOWEVER, if it is not cached and you start a second NetStream
> to load the same FLV before it is finished loading, it will load the
> entire file again since it's technically not cached according to the
> browser.
>
> I disagree that waiting for metadata is "really ugly".  How is any
> client, Flash or otherwise, supposed to know anything about a file it's
> loading before it starts loading it?  The only way it could is if you
> hard-code it ahead of time because you know what it is.
>
> If you're waiting for Flash to determine it dynamically, it has to
> access the file to get the header information (metadata) that describes
> the FLV.  Because you can play/pause, the metadata can come before you
> even addChild() the video to the display stack.
>
> I don't see how any of this could be considered "really ugly" but if you
> do end up writing a psychic script that can determine a file's header
> data without ever accessing the file, be sure to let us know.  ;)
>
> The ByteArray idea might work, I've never tried it, and it would
> probably take you anywhere from 5-15 minutes to try it out.  I'm not
> sure what benefit it would provide you other than guaranteeing that it
> would be stored in memory if browser cache was turned off.  At best, you
> might get a few milliseconds faster start-up loading from a ByteArray vs
> from cache.
>
>
> Steven Sacks
> Flash Maestro
> Los Angeles, CA
> --
> blog: http://www.stevensacks.net
> gaia: http://www.gaiaflashframework.com
>
>
> Matthias Dittgen wrote:
> > Hi Glen,
> >
> > thanks, but that's exactly what I do, but it answers not the related 
> > questions:
> >
> > a) what, if I need the video for a second DisplayObject at the same
> > time on stage, does it load faster, because it was cached?
> >
> > b) play() and pause() leads to unwanted sound behaviors when the video
> > consists of sound
> >
> > c) how to set the video to the real size? I always need to wait for
> > metadata, which is really ugly. Otherwise the video is set to default
> > 320x480.
> >
> > Any thoughts?
> >
> > Is it perhaps possible to load the FLV as ByteArray and later load the
> > Netstream from this ByteArray, which might be faster and done a second
> > time, too?
> >
> > Matthias
>
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