I usually would break out the thumbs into their own class with a MovieClipLoader for each but this may give you the same effect:
function displayThumbs() { for (i = 0; i < modelsArray.length; i++) { var img_mcl:MovieClipLoader = new MovieClipLoader(); img_mcl.addListener(this); var path:String = "http://www.bottero.net/2008/images/modelos/s/ref" + modelsArray[i] + "s.png"; img_mcl.loadClip(path, thumb_mc.img_mc); } } function onLoadInit(target:MovieClip) { main.hideMc(target._parent.loading_mc); } On Feb 12, 2008 10:13 PM, Muzak <[EMAIL PROTECTED]> wrote: > It's a Windows restriction, which can be manually changed in the registry > (or with some 3rd party tools). > Mine is set to 20 or something ;-) > > ----- Original Message ----- > From: "EECOLOR" <[EMAIL PROTECTED]> > To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com> > Sent: Wednesday, February 13, 2008 12:20 AM > Subject: Re: [Flashcoders] Multiple moviecliploaders > > > > If I remember well the MovieClip loader can only load 2 images > > simultaniously. This also might be a browser restriction. > > > > > > Greetz Erik > > > > > > On 2/12/08, Muzak <[EMAIL PROTECTED]> wrote: > >> > >> Get rid of the nested function, avoid it at all times (IMO). > >> > >> > >> var img_mcl:MovieClipLoader; > >> > >> function onLoadInit(t:MovieClip) { > >> main.hideMc(t); > >> } > >> function loadImage(imagePath, targetMc) { > >> var container_mc:MovieClip = targetMc.img_mc; > >> var loading_mc:MovieClip = targetMc.loading_mc; > >> img_mcl.loadClip(imagePath,container_mc); > >> } > >> img_mcl = new MovieClipLoader(); > >> img_mcl.addListener(this); > >> > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders