Hi Henry,

I've found that even if items are garbage collected in the Flash Player
memory will be necessarily be freed in the browser.

If you want to check for garbage collection you can use the Flex
Profiler (In Flex Builder 3) to check whether items are collected or
not.

What you will most likely find is that your items are being gc'd but
Flash is unable to free up the memory.

We had an application loading in a large game and trying to unload it.
Although the game was garbage collected most of the memory was not freed
up.

In the end we gave up trying to get Flash to load/unload large amounts
of data since we didn't believe it was able to release memory well
enough.

Hope that helps!

Sunil

-----Original Message-----
From: Henry Cooke [mailto:[EMAIL PROTECTED] 
Sent: 12 March 2008 17:25
To: Flash Coders List
Subject: Re: [Flashcoders] [AS3] Memory leaks & unloading

Wow, thanks for all the tips, guys. I forgot to mention that I was
removing all my listeners, too, but weak referencing definitely looks
useful, as does the rest of the stuff that Mr Skinner's written on
resource management. And I'll dig into my copy of Moock as soon as I
get the chance.

Thanks again! Any more suggestions welcome, of course ;)

On 12/03/2008, Matthew James Poole
<[EMAIL PROTECTED]> wrote:
> True, but its sounds like Henry has lots of stuff not marked for GC so
>  he still has references somewhere, just a case of finding them...
Easier
>  said than done
>
>
>  -----Original Message-----
>  From: [EMAIL PROTECTED]
>
> [mailto:[EMAIL PROTECTED] On Behalf Of
Allandt
>  Bik-Elliott (Receptacle)
>  Sent: 12 March 2008 16:30
>  To: Flash Coders List
>  Subject: Re: [Flashcoders] [AS3] Memory leaks & unloading
>
>  as far as i know, there is no way of dumping the garbage manually -
you
>  have to wait for the flash plugin to dump it once it has been marked
>
>  you can check chapter 14 of essential actionscript 3.0 (moock) for
more
>  info about that
>
>
>  On 12 Mar 2008, at 15:54, Henry Cooke wrote:
>
>  > Hey all,
>  >
>  > I'm currently working on a Flash module to sit inside a larger
Flash
>  > site being developed by another agency. This module needs to be
loaded
>
>  > and unloaded as needed, and has a fair few library assets, quite
>  > substantial codebase and will be running PV3D or Away3D, so I need
to
>  > be very careful about destroying everything when my module is
finished
>
>  > with; the container site is pretty resource-hungry too.
>  >
>  > So, my current problem: I've built initialisation and destruction
>  > routines that run on Event.ADDED_TO_STAGE and
>  > Event.REMOVED_FROM_STAGE, and a test loader which loads and removes
my
>
>  > module. However, watching the test loader unload my module in the
>  > Flash Player shows no noticeable drop in memory after my
destructors
>  > have been called in the module and $loader.unload() has been called
in
>
>  > the test loader, so it seems like a lot o stuff is gettign stuck in
>  > memory.
>  >
>  > Basically, my destructors set any class variables which reference
>  > objects to null, which I believe should mark them for garbage
>  > collection, if nothing else points to them? I also do things like
>  > removeChild() and bitmapData.dispose() where relevant.
>  >
>  > I've compiled in XRay, which shows what you'd expect: various bits
>  > present on stage while my module is loaded, all gone when it's not.
>  >
>  > So I guess my questions are: does anyone know any secret voodoo
>  > techniques to track down memory use in the Flash player? Is there
>  > anything better I can be doing than just setting pointers to null?
>  > Back in the AS2 day, I'd suspect the _global namespace of becoming
>  > cluttered and just try and nuke _global[ package_name ], but dirty
>  > hacks like that don't exist in our shiny new AS3 world, do they?
>  >
>  > I'd be grateful if anyone can offer any advice about how to
properly
>  > clear up memory after unloading my module. This is my first AS3
>  > project, and none of my old tricks work :(
>  >
>  > Cheers,
>  > Henry
>  > _______________________________________________
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