Maybe converting the actual time elapsed to a constant rate of motion could help... who knows?
stage.align = "TL"; stage.scaleMode = "noScale"; function checkWrap ( o:DisplayObject ):void { if ( o.x > stage.stageWidth ) o.x = 0; } var speed:Number = 1; var tick:Number = 30; var lastTick2:Number = getTimer(); var lastTick3:Number = getTimer(); var t:Timer = new Timer(tick); var t2:Timer = new Timer(tick); t.addEventListener( TimerEvent.TIMER, onT ); t2.addEventListener( TimerEvent.TIMER, onT2 ); stage.addEventListener( Event.ENTER_FRAME, onT3 ); t.start(); t2.start(); function onT( e:TimerEvent ):void { // timer mc.x += speed; checkWrap ( mc ); } function onT2( e:TimerEvent ):void { // timer + speed mc2.x += (( getTimer() - lastTick2 ) / tick ) * speed; lastTick2 = getTimer(); checkWrap ( mc2 ); } function onT3( e:Event ):void { // enter frame + speed mc3.x += (( getTimer() - lastTick3 ) / tick ) * speed; lastTick3 = getTimer(); checkWrap ( mc3 ); } -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of jonathan howe Sent: Friday, May 23, 2008 3:53 AM To: Flash Coders List Subject: Re: [Flashcoders] Tweening text more smoothly - AS3 Apologies if this has already been mentioned... I discarded some of the original posts. If you are using a timer with a delay that does divide evenly to your frame rate, it stands to reason that some screen updates the item will have traveled more pixels than others. Example: Frame rate 24 fps roughly equals .042 updates per second: Frame 1 (.000) : Timer fires at .02, .04 Frame 2 (.042) : Timer fires at .06, .08 ... Frame 10 (.380) : Timer fires at .38, .40, .42 Frame 11 (.422) : Timer fires at .44, .46 So in this example, every ten frames/screen updates you're jumping an extra pixel. Therefore either keeping framelength % updatedelay = 0, or forcing screen update with updateAfterEvent() might solve the problem. Again, sorry if someone already mentioned this. -jonathan On Fri, May 23, 2008 at 5:59 AM, EECOLOR <[EMAIL PROTECTED]> wrote: > You could create a bitmap using BitmapData.draw. Add that to your display > list, set cacheAsBitmap to true and things should run smootly. > > Not sure if it works, but it is just another suggestion. > > > Greetz Erik > > On 5/22/08, Vayu Robins <[EMAIL PROTECTED]> wrote: > > > > Hej. > > > > I am wondering if there is anything that could be done to improve the > > panning/scrolling/tweening of the news items at the bottom of the this > > page: > > > > http://flashkompagniet.dk/flash/main.php > > > > I am running a timer at 20 milliseconds Timer(20, 0); > > > > And the news items are being moved a 1px everytime the timer event is > > dispatched. > > > > I dont think they are runnning very smoothly. Is that just me or does > > anyone else see that too. > > > > Can anything be done? > > > > Thanks > > Vayu > > > > > > _______________________________________________ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101 _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders