MAC: /Users/YOURUSERID/Library/Preferences/Macromedia/Flash Player/Logs/flashlog.txt
PC: Not sure... You have to have flash player debug version and here are some tips in case you have the flash player debug and you can't find it: http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_19323 Note that the information in the article is talking about Flex but it also applies to flash. On Wed, May 28, 2008 at 4:51 PM, Merrill, Jason < [EMAIL PROTECTED]> wrote: > Where is flashlog.txt normally? I couldn't locate it. > > Jason Merrill > Bank of America > Global Technology & Operations & Global Risk L&LD > eTools & Multimedia > > Join the Bank of America Flash Platform Developer Community > > Are you a Bank of America associate interested in innovative learning > ideas and technologies? > Check out our internal GT&O Innovative Learning Blog & subscribe. > > > > >>-----Original Message----- > >>From: [EMAIL PROTECTED] > >>[mailto:[EMAIL PROTECTED] On Behalf > >>Of Helmut Granda > >>Sent: Wednesday, May 28, 2008 5:48 PM > >>To: Flash Coders List > >>Subject: Re: [Flashcoders] Understanding Error 2036 > >> > >>Good point... but to make my point I have created a very > >>simple sample. > >>1. Copy and paste the code below to a blank FLA and run it > >>(NOTICE: You have to provide a file to load and it can be a > >>simple png)2. You should see a trace statement "FILE LOADED" > >>3. Close the window > >>4. Nothing appears on the trace window > >>5. Open flashlog.txt on your system > >>6. You should see the very last line of text something similar to the > >>following: > >> > >>THERE WAS AN ERROR > >>[IOErrorEvent type="ioError" bubbles=false cancelable=false > >>eventPhase=2 text="Error #2036: Load Never Completed. URL: > >>file:............./layout.png"] > >> > >> > >>//------------------------------START COPY AND PASTE CODE > >> > >>var loader : Loader; > >>var request : URLRequest; > >> > >>function load ( file : String) : void { > >>request = new URLRequest( file ); > >>loader.load(request); > >>} > >> > >>function init() : void { > >>loader = new Loader(); > >>loader.contentLoaderInfo.addEventListener ( Event.COMPLETE, > >>onComplete); loader.contentLoaderInfo.addEventListener ( > >>IOErrorEvent.IO_ERROR, onError); } > >> > >>function onComplete ( e:Event ) : void { var target = > >>e.target; var icon = loader; trace("FILE LOADED"); } > >> > >>function onError ( e : IOErrorEvent ) : void { trace("THERE > >>WAS AN ERROR"); > >>trace(e) > >>} > >> > >>init(); > >>load("layout.png"); > >> > >>//--------------------END OF CODE FOR FLASH > >> > >>Interesting huh? > >> > >>....helmut > >> > >>On Wed, May 28, 2008 at 4:10 PM, Merrill, Jason < > >>[EMAIL PROTECTED]> wrote: > >> > >>> Are you by any chance inadvertently calling a load again after the > >>> initial file gets loaded? I wonder if the error is due to > >>something > >>> else, not the load you think you're doing... > >>> > >>> Jason Merrill > >>> Bank of America > >>> Global Technology & Operations & Global Risk L&LD eTools & > >>Multimedia > >>> > >>> Join the Bank of America Flash Platform Developer Community > >>> > >>> Are you a Bank of America associate interested in > >>innovative learning > >>> ideas and technologies? > >>> Check out our internal GT&O Innovative Learning Blog & subscribe. > >>> > >>> > >>> _______________________________________________ > >>> Flashcoders mailing list > >>> Flashcoders@chattyfig.figleaf.com > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >>> > >> > >> > >> > >>-- > >>...helmut > >>_______________________________________________ > >>Flashcoders mailing list > >>Flashcoders@chattyfig.figleaf.com > >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- ...helmut _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders