I have:
_root.imageMovie.loadMovie(stepImageArray[0]);
sizeImage();
function sizeImage () {
trace(_root.imageMovie._height);
}
But I keep getting 0 I am guessing because the trace is fired before the
image is loaded... how can I make sure this function does not fire until
the image is loaded. I tried:
_root.imageMovie.onLoad = function() {
}
But that does not seem to fire at all....
My ultimate goal is to control the size of the image that is being
loaded to make sure it is not too big....
Thanks!
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