there's an example of some code if you look at the onLoadInit link http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00001998.html
On Tue, Jul 8, 2008 at 4:17 PM, allandt bik-elliott (thefieldcomic.com) < [EMAIL PROTECTED]> wrote: > you should look at movieClipLoader ( > http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00001998.html > ) > > this allows you to add listeners to the loader (in your case, you should > use onLoadInit) to fire a method/function > > > > > On Tue, Jul 8, 2008 at 3:56 PM, Lehr, Theodore M (N-SGIS) < > [EMAIL PROTECTED]> wrote: > >> I have: >> >> >> >> _root.imageMovie.loadMovie(stepImageArray[0]); >> >> sizeImage(); >> >> >> >> function sizeImage () { >> >> trace(_root.imageMovie._height); >> >> } >> >> >> >> But I keep getting 0 I am guessing because the trace is fired before the >> image is loaded... how can I make sure this function does not fire until >> the image is loaded. I tried: >> >> >> >> _root.imageMovie.onLoad = function() { >> >> >> >> } >> >> >> >> But that does not seem to fire at all.... >> >> >> >> My ultimate goal is to control the size of the image that is being >> loaded to make sure it is not too big.... >> >> >> >> Thanks! >> >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

